Majora's Mask was the result of an argument between Eiji Aonuma and Miyamoto in the late 90's. Apparently, Aonuma-san was unhappy with the direction the Zelda franchise was going in (he was simply a dungeon designer back then) and had no wish to work on Ocarina of Time: Master Quest, which Miyamoto had given the go ahead for. As a result of the apprehension shown by Aonuma-san, Shigeru Miyamoto issued a challenge - take charge of a team and create a new Zelda game in just one year. If achieved, then none of the members would have to be involved in the Master Quest title.
Iwata Asks:
"So you're saying The Legend of Zelda: Majora's Mask was the result of your team picking up the gauntlet he'd thrown down?"
- Nintendo President Satoru Iwata.
"Yes. That was the deal. We were supposed to make its sequel in a year. At first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans. The 'Three-Day System,' the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, [Yoshiaki] Koizumi-san. We added that to the mix, and then, finally, we saw the full substance of a The Legend of Zelda game we could make in one year."
- Eiji Aonuma, Producer of The Legend of Zelda series.
"I feel as though, back then, we were given a glimpse of the concept that 'Deep, compact play is one form of the games of the future.' In that sense, as a product, The Legend of Zelda: Majora's Mask was a big turning point for Nintendo. That said, I had no idea it was the result of an argument."
- Satoru Iwata.
Thanks to Gamasutra
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