As mentioned, I'm working through Ocarina of Time, it's always been a gap in my gaming knowledge, so I'm playing through all the main Zeldas after BotW, and have moved onto Ocarina after clocking Link to the Past.
My question is this: How much do you think older games/Zelda games fall back on obtuse, "What are we thinking?"-type puzzles to progress? I can totally get on board with the notion that modern games have made us yearn for arrows, 'vision mode' highlights and markers telling us where to go, but there are many times in these older Zeldas where I can't fathom EVER figuring out what I was supposed to do.
Like right now, I'm post-Water Temple, and after the cutscene of Kakariko Village burning, I get a camera shot of the windmill and... nothing. The solution is to - and just imagine this for a relatively new Zelda player - play your Ocarina in front of a man in the windmill, learn a song, then travel back in time and play it back to him, thus opening an underground cavern. The nearest I can get to the game hinting at this is the camera shot towards the windmill, and then the guy talking about wanting to learn a song, but even then... what's the connection to the underground passage?
I remember reading an old interview with Miyamoto where he stated they made the first LoZ intentionally obscure and nigh-on impossible to complete alone, thereby forcing people to work together and build communities (embodying the "it's dangerous to go alone" mentality, which is genius). Though, how much do you think that mentality prevails in the sequels, and in Ocarina?
I've had many lengthy chats with one of my game designer chums about how the game DOES contain hints as to things like where the Hookshot is if you talk to the townsfolk, read a diary and look for flowers on a particular grave, but personally, I'd never in a MILLION years have even thought that way. In fact, every time the game just drops me back in Hyrule without specifics, it can be quite off-putting.
How did you guys find Ocarina first time through, and did you resort to walkthroughs/asking friends at key points?
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