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    The Legend of Zelda: Skyward Sword

    Game » consists of 9 releases. Released Nov 18, 2011

    Link descends from his floating continent home to explore the dark and dangerous world below with the help of a magical sword, in this Wii installment of the Legend of Zelda series.

    The Legend of Zelda: Skyward Sword Revealed

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    EvilTwin

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    #51  Edited By EvilTwin

    Looked kind of bad.  Even aside from the poor demo.  Definitely not the Zelda game that makes me want to play Zelda again.

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    Ezlo

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    #52  Edited By Ezlo

    Sooo much interference!

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    alistercat

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    #53  Edited By alistercat

    Apart from Gears 3 best thing I've seen at E3 yet.

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    DorianBlack

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    #54  Edited By DorianBlack

    Where is my grimdark Zelda? Or steampunk Zelda? I don't want to keep playing the same game. I played it once, it was called Ocarina of Time. And it was great and all, but seriously....I'm old...I can't keep playing the same shit.

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    Tally_Pants

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    #55  Edited By Tally_Pants

    I. Love. Zelda.
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    Toxin066

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    #56  Edited By Toxin066

    8.8  I'm calling it.
     
    I'm not a fan of the art style. The not interested in the new interface either. A more cartoony, arm flaily version of the previous Zelda? Based on this first showing, I'm gonna pass.

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    jacobgray

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    #57  Edited By jacobgray

    Man...same thing that bothered me about Twilight Princess, the gigantic hud.  Gave the game a weird, claustrophobic feeling that I just couldn't get past.

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    jayceCRUZ

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    #58  Edited By jayceCRUZ

    It's a shame that I don't have a wii motion plus. If any game is going to force me to buy one, however, it will probably be this one.

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    SilvarusLupus

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    #59  Edited By SilvarusLupus

    Right handed Link. Boo. 
    Not digging the art style. I really like the art in Twilight Princess, and I did like the art style of Wind Waker. This just seems like it's stuck in bettween OK wii and sub par gamecube graphics. 
    I really do not like motion controls. I hope the next Nintendo console isn't as gimmicky as this one. I wouldn't mind an HD or Blue Ray console with no motion controls.
     
    The only thing that could really interest me in this game is a dark story. I have a feeling this might not happen.

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    macandcheese

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    #60  Edited By macandcheese

    Cant wait for this game, why did it have to be 2011

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    ch3burashka

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    #61  Edited By ch3burashka

    The 'Steve Jobs' moment was hilarious. 
     
    I loved the look of the game; it was somewhere in the middle between the artistic extremes of cel-shaded Wind Waker and realistic Twilight Princess.

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    megalowho

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    #62  Edited By megalowho
    @jacobgray said:
    " Man...same thing that bothered me about Twilight Princess, the gigantic hud.  Gave the game a weird, claustrophobic feeling that I just couldn't get past. "
    This. Such a bad design choice. How many 360 and PS3 games feature the controller on screen like that as a constant reminder for what to do? Yeah.
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    Phoenix87

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    #63  Edited By Phoenix87

    Legend of Zelda Awkward Sword, 
     
     prove me wrong Nintendo.

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    StingingVelvet

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    #64  Edited By StingingVelvet

    No mention of how terrible it controlled on stage?  Okay then.
     
    It looked like Twilight Princess with even more motion controls, which is pretty much the opposite of what I would want.  Plus it controlled like ass on the stage, maybe it's better in-person.

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    deactivated-5d7530f19fbe4

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    If they bring back the ball and chain item, you'd better be able to use it by spinning the Wii Remote.

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    omgmetalgear

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    #66  Edited By omgmetalgear

    do i get the hookshot or boomerang first? yawn.

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    Claude

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    #67  Edited By Claude

    The more motion the better. I'm a motion fanboy.
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    Terranova

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    #68  Edited By Terranova

    They need to get the controls sorted that wasn't interference that was just the WII remote being the Wii remote, looks good but control is everything and at the moment it's not good.  
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    deactivated-6610658acf7f5

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    @omgmetalgear said:
    " do i get the hookshot or boomerang first? yawn. "
    Who knows? Maybe this Zelda will break convention. (Personally, I doubt it.) 
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    eagle6002

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    #70  Edited By eagle6002

    It had to have worked without the control mess up at some point. Otherwise, I doubt they would have shown the controls... definitely not live. Hopefully, it's just an alpha bug... hopefully.

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    Cybexx

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    #71  Edited By Cybexx

    So I only managed to catch the end of this demo when all the technical problems were hitting, which is too bad. To be honest I was kind of expecting more, I am excited about the motion plus stuff, Wii Sports Resort proved that accessory can pull off some cool stuff and transplanting gameplay from that into a more hardcore game like Zelda sounds rad and makes sense.  
     
    However, this still looks like a traditional Zelda game. I guess we don't know the structure but there are obviously dungeons, you probably get an item from each dungeon, the items are analogous to previous series items for the most part. You probably have to collect something similar to Tri-Force pieces. If I'm wrong and they are changing that up then fantastic but this seems more like an evolution than a revolution. I don't know how far you can take it and still be a Zelda game but I feel the series needs a dramatic mixup in its formula. Will still probably be a blast though. 
     
    Oh, and I totally called the art style a year ago. I was thinking something along the lines of a cel-shaded adult link, maybe with the simple smooth look of Mario Galaxy and that is exactly what it is. That is probably the best direction as Twilight Princess's art style wasn't bad but it looked dated by the time it came out. Enemy designs are very Wind Waker.

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    Digi7alS3lf

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    #72  Edited By Digi7alS3lf

    The HUD is MASSIVE.
    And was it me or it did not work so well? He had to make the gesture three times for it to catch.

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    ashogo

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    #73  Edited By ashogo

    Based on how it performed and how early it supposedly is in development, maybe it would have been better for them to just stick with a trailer.

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    Antipunk217

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    #74  Edited By Antipunk217

    I am here to get my quest (I think this is what the quest wants me to do)

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    damswedon

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    #75  Edited By damswedon
    @VoshiNova said:

    "I need more info! "

    if rumours are to be believed then expect drawing to open doors and an easy mode that has the autoplay feature. also supposed to be a Prequel to OoT because there is all that thick zelda fiction.
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    alarthame

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    #76  Edited By alarthame
    I guess I'm ready for a new Zelda...
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    FritzDude

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    #77  Edited By FritzDude

    Where will the wii vitality sensor  be in all of this?
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    yevinorion

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    #78  Edited By yevinorion

    For all the awkwardness on stage with the controls, this still looks like it has some promise.

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    FoxxFireArt

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    #79  Edited By FoxxFireArt

    I remember that it was still rather impressive how well the motion controls worked in Twilight Princess considering they were pretty much just tacked on last minute. It should be very interesting to see what they pull out with a game that not only was designed with motion controls, but the abilities of Motion Plus.
     
    Now, I will actually have to get Wii Motion Plus. I've been holding off before.

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    Alphazero

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    #80  Edited By Alphazero

    Can I borrow someone's Wii to play this one? Just for a week? 

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    rottendevice

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    #81  Edited By rottendevice

    Looks like they're using the same engine / some of the same art assets as Twilight Princess, a la Majora's Mask being based on OoT tech. 
     
    This looks pretty great. I may even buy a Wii just to play it!

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    Draco9898

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    #82  Edited By Draco9898

    T'was amazing. Too bad they had tech issues from cell phones, made miyamoto / sensors / game look bad.

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    rogsim

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    #83  Edited By rogsim

    Nintendo doing another Zelda game? Such a big surprise! My disenchantment with them continues....

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    Penelope

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    #84  Edited By Penelope

    Yeah, the demo was rough. Only mildly excited about a same formula Zelda. 
     
    When are they going to give us a physics based Zelda with non-static puzzle elements?

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    TaliciaDragonsong

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    Who is gonna find that awesome new concept art for me in a decent resolution?  ^_^

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    citizenjp

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    #86  Edited By citizenjp

    The game looks great and I love the new artwork for this style of Link. Unfortunately, though, the demo was kind of disappointing to me because it seemed that there were alot of technical issues with the motion control (considering it's still in development), but that doesn't make it terrible or anything. It just means we're gonna have to wait for more future updates and obvious bug fixes throughout the year.

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    rhodric

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    #87  Edited By rhodric

    looks nice. looking forward to jeff's 8.8

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    gsblitz

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    #88  Edited By gsblitz

    amazing 

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    IClavdivs

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    #89  Edited By IClavdivs

    Skyward sword? 
    More Like Awkward Sword.

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    rogsim

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    #90  Edited By rogsim

    The Legend of Zelda Yoga: Downward Dog - Experience Link's latest epic adventure using the Wii's revolutionary balance board and new heartbeat sensor!

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    zurichazure

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    #91  Edited By zurichazure

    I really wish that they would come up with a new graphic style for Zelda. They have all looked the same since Ocarina. Wind Breaker had an interesting approach, and arguably stands up to the test of time in regards to art style. I kind of wish that big bosses didn't look so bright and cheerful - rather something along the lines of Shadow of Colossus. 
     
    Or just give me a remade Link to the Past with a larger kingdom. 2.5-D.

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    charlie_victor_bravo

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    So, Link has gone suicidal now?

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    Arbie

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    #93  Edited By Arbie

    I don't want to wiggle my wiimote around =[ I don't like all that stuff. But still, I look forward to another Zelda game and more info/footage of the game. =]

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    Death_Unicorn

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    #94  Edited By Death_Unicorn

    Is there a giant wii-mote on your hud?

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    vhold

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    #95  Edited By vhold

    Only thing I found somewhat cool about that was the idea of bowling bombs and being able to put spin on them.  Not enough to really make me want a game, but that could be a really cool mechanic and it's one of the things the wii motion plus is proven to do well.

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    oraknabo

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    #96  Edited By oraknabo

    I'm not going to complain much because a new Zelda game is a good thing no matter what.  
     
    I'm a big fan of the WW/DS style and personally found TP a bit too dreary for my tastes, but this just looks like they took the TP models and added the WW cel-shading to them.  It looks a bit half-assed and I hope they tweak it some before the final release.

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    DocColossus

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    #97  Edited By DocColossus

    i will not trash nintendo anymore.

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    MAp

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    #98  Edited By MAp

    I thought the style looked a little off but after getting a better look and seeing it's a little way off I think this may sit nicely between the wind wake and twilight princess visually. And with that mix I also seem to be seeing a gameplay blend of the 3D Zelda we know very well and wii sports resort.

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    WMcCracken

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    #99  Edited By WMcCracken

    I wish it looked more like TP and not WW. WW is too cartoonish. This one looks amazing though. I can't wait to shoot my sword beams at the Octorocks. I love that they're getting back the the beginning.
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    xAbleAssassinx

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    #100  Edited By xAbleAssassinx

    wooo!

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