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    The Legend of Zelda: Spirit Tracks

    Game » consists of 7 releases. Released Dec 07, 2009

    Set 100 years after the events of The Wind Waker and Phantom Hourglass, Spirit Tracks introduces a new Hyrule where technology has advanced to the steam age, and an evil force, long-sealed in a tower, has been freed.

    New Legend of Zelda Spirit Tracks Trailer

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    Linkyshinks

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    #1  Edited By Linkyshinks
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    Al3xand3r

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    #2  Edited By Al3xand3r

    Not a great trailer but some nice elements. Some parts reminded me of Lost Winds, using the stylus to drag fire on the enemy and such.

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    gamer_152

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    #3  Edited By gamer_152  Moderator

    Sweet case and quill for those guys in Japan. The trailer was looking good with some great old-fashioned Zelda fun and some less common mechanics thrown in.

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    JonathanMoore

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    #4  Edited By JonathanMoore

    Yep. Looks like Zelda.

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    halberdierv2

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    #5  Edited By halberdierv2

    finally a game where zelda isnt the damsel-in-distress!

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    ryanwho

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    #6  Edited By ryanwho

    Trains and mind control over living armor golems, in the same game. Its like peanut butter and chocolate all over again.

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    AgentJ

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    #7  Edited By AgentJ

    The idea that Zelda is posessing that statue rather than it being some random guy or creature makes this game much more appealing. That said, I probably still won't be picking it up. I've had a revalation that i'm not much a fan of portable Zelda, for whatever reason.

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    Linkyshinks

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    #8  Edited By Linkyshinks

     New Screens & Artwork

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    pause422

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    #9  Edited By pause422

    I love Zelda...but when the hell did trains exist in these games? There are no trains in Zelda!

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    Icemael

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    #10  Edited By Icemael

    After watching that trailer... dude, I don't even know what's going on. Right now, all I want is an old-fashioned Zelda game. Charming, pixelated 2D graphics, reliable button controls, and a Link that travels like a true man -- with his feet. No weird gimmicks, no ugly 3D, and no vehicles.

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    Linkyshinks

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    #11  Edited By Linkyshinks

    The official Japanese site has content up including videos and character profiles: 
     
    http://www.nintendo.co.jp/ds/bkij/index.html      
     

    The character section provides looks at Link, Princess Zelda, Shirokuni (an engineer who shows Link the ropes as a train engineer) and Niko (an old man who lives with Link and makes "kamishibai," or stories told via picture cards).


    Videos in the character section show (from Link through Niko): Link's swearing-in (as an engineer) ceremony, a conversation where Zelda asks Link to lead her to the "God's Tower," the morning of the swearing in ceremony where Shirokuni has to force Link to get up, and Niko's latest work, "Great Battle Between God and the Devil."

    The stylus section has videos showing off running, striking with your sword, and using Boomerangs and other items.
     

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    Linkyshinks

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    #12  Edited By Linkyshinks

    Here's a TV advert: 
     
      

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    rallier

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    #13  Edited By rallier

    The TV advert is pretty nice. Especially all the somewhat hidden references.

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    Linkyshinks

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    #14  Edited By Linkyshinks
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    Willy105

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    #15  Edited By Willy105
    @pause422 said:
    " I love Zelda...but when the hell did trains exist in these games? There are no trains in Zelda! "
    This takes place about 100 years after the Wind Waker/Phantom Hourglass games, which steam technology already existed, and those games took place hundreds of years after the Ocarina of Time/Majora's Mask games.
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    Linkyshinks

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    #16  Edited By Linkyshinks
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    toowalrus

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    #17  Edited By toowalrus

    Oh, is she dressed like Zelda again, I thought she was still dressing as Tetra. Maybe I should have finished up Phantom Hourglass.

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    Linkyshinks

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    #18  Edited By Linkyshinks

    You probably should before playing this, not that the stories tie. 
     
     
    New Images  
     
    MP looks well tweaked...
     

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    Willy105

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    #19  Edited By Willy105

    Multiplayer looks like Four Swords! Is it true? If so, AWESOME!

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    Linkyshinks

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    #20  Edited By Linkyshinks

    Aonuma has spoken to Kotaku about the game recently:  


    One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles. Dungeons and puzzles pose a different type of challenge than what we have utilized in previous games, I believe that the latter half of the Tower of Spirits dungeon in The Legend of Zelda: Spirit Tracks, has puzzles which require a different type of approach from those of previous games 

    The one consistent piece of feedback we received about the controls in Phantom Hourglass was that it was too challenging to execute the roll move. You had to draw little circles at the edge of the screen to make Link roll. This is actually something we felt similarly about during development, but ended up not having enough time left in the schedule to implement another solution. In Spirit Tracks, this move is done by tapping anywhere on the screen, so hopefully players get more use out of it

    We recently received information from a survey conducted in the US that indicated that, among our female characters, users had a preference for those that were more on the independent side, such as Shiek and Tetra. Making Zelda a more integral part of the game was also a goal for our Director, Mr. [Daiki] Iwamoto, so we set out with this element in mind when we started making the game


    - Eiji Aonuma
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    MysteriousBob

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    #21  Edited By MysteriousBob

    I suppose this looks interesting, but no Zelda game can hold my attention for longer than a few hours.

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    Linkyshinks

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    #22  Edited By Linkyshinks

    Looks promising...(57 seconds) 
     
      

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