In Japan, the game comes bundled with a Quill Stylus and Green Rupee case for those that pre-order:
No official word on whether these will turn up in the West.
December 7th (NA) December 11th (EU)
Game » consists of 7 releases. Released Dec 07, 2009
After watching that trailer... dude, I don't even know what's going on. Right now, all I want is an old-fashioned Zelda game. Charming, pixelated 2D graphics, reliable button controls, and a Link that travels like a true man -- with his feet. No weird gimmicks, no ugly 3D, and no vehicles.
The official Japanese site has content up including videos and character profiles:
http://www.nintendo.co.jp/ds/bkij/index.html
The character section provides looks at Link, Princess Zelda, Shirokuni (an engineer who shows Link the ropes as a train engineer) and Niko (an old man who lives with Link and makes "kamishibai," or stories told via picture cards).
It is a cool advert. It looks like it's been filmed in the Paris Metro.
LoZ: Spirit Tracks IGN Rewind
" I love Zelda...but when the hell did trains exist in these games? There are no trains in Zelda! "This takes place about 100 years after the Wind Waker/Phantom Hourglass games, which steam technology already existed, and those games took place hundreds of years after the Ocarina of Time/Majora's Mask games.
Here's a link to the Nintendo Power article:
http://www.zeldainformer.com/gallery/index.php?level=album&id=11
You probably should before playing this, not that the stories tie.
New Images
MP looks well tweaked...
Aonuma has spoken to Kotaku about the game recently:
One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles. Dungeons and puzzles pose a different type of challenge than what we have utilized in previous games, I believe that the latter half of the Tower of Spirits dungeon in The Legend of Zelda: Spirit Tracks, has puzzles which require a different type of approach from those of previous games
The one consistent piece of feedback we received about the controls in Phantom Hourglass was that it was too challenging to execute the roll move. You had to draw little circles at the edge of the screen to make Link roll. This is actually something we felt similarly about during development, but ended up not having enough time left in the schedule to implement another solution. In Spirit Tracks, this move is done by tapping anywhere on the screen, so hopefully players get more use out of it
We recently received information from a survey conducted in the US that indicated that, among our female characters, users had a preference for those that were more on the independent side, such as Shiek and Tetra. Making Zelda a more integral part of the game was also a goal for our Director, Mr. [Daiki] Iwamoto, so we set out with this element in mind when we started making the game
I suppose this looks interesting, but no Zelda game can hold my attention for longer than a few hours.
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