Follow

    The Legend of Zelda: The Wind Waker

    Game » consists of 20 releases. Released Dec 13, 2002

    The first entry in the Zelda franchise for the GameCube, sporting a distinctive cel-shaded graphics style. It built upon the mechanics of Ocarina of Time and Majora's Mask, and its oceanic setting emphasized exploration.

    How do you think it holds up?

    Avatar image for twinkletwinkle
    TwinkleTwinkle

    29

    Forum Posts

    57

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Wind Waker HD is now out, I've played a few hours of it and made it to Dragon Roost Island, how are you guys finding it? Is it just as good as you remember or did you just say fuck this at that stealth section at the prison.

    Avatar image for zeik
    Zeik

    5434

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By Zeik

    I played the Gamecube version not too long ago and still enjoyed it a lot, and I've heard nothing to suggest the HD version is worse, so I would say it definitely holds up.

    That stealth section isn't so bad. I know my little brother hates it though.

    Avatar image for jakob187
    jakob187

    22967

    Forum Posts

    10045

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 9

    That game is still incredible on Gamecube. It's one of my two favorite Zelda games...

    ...the other of which is Link to the Past.

    Avatar image for irrelevantjohn
    irrelevantjohn

    1207

    Forum Posts

    1223

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 17

    It holds up pretty well! Also the stealth part isn't that bad considering I only had to be stealthy once.

    Avatar image for wemibelle
    Wemibelle

    2732

    Forum Posts

    2671

    Wiki Points

    0

    Followers

    Reviews: 76

    User Lists: 10

    #5  Edited By Wemibelle

    It has some rough edges, like how some of the jumping/swinging segments require too much precision to pull off or how the aiming controls for things like the boomerang require too much hand-stretching (or the gyroscope controls--no, thank you) to pull off. Everyone always said they hated the sailing, but it's probably one of my favorite parts. Very relaxing. I'm really surprised how much of it I've forgotten, since I remember really liking it when I originally played it.

    It's still, I think, the most charming game in the series and that art-style looks phenomenal on a full HD display. Some of the frame drops are unfortunate, but I'd say that Wind Waker still sits in my top 3 Zelda games.

    Avatar image for metric_outlaw
    Metric_Outlaw

    1202

    Forum Posts

    261

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 8

    I don't remember it being so tedious. There are a lot of sections where you sailing to various spots for a good 5 or 10 minutes. Even with those long stretches of sailing the game felt shorter than I remembered. It's still a great and good looking game but my nostalgia was a bit rosier than I realized.

    Avatar image for himsteveo
    HIMSteveO

    118

    Forum Posts

    20

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    I know this is an older thread, but I just finished this (about 3 minutes prior to typing this post). I have never played the original as I never owned a Gamecube. I love the look of it (never understood the 'kiddie' argument of the graphics...) and I didn't mind the sailing too much. My biggest complaint is the relatively obscure and obtuse nature of the game's progression when you have to find the two original 'gods' (the little guy with the violin and the girl with the harp). I felt that, up until this point, you were guided along well - with the map marking where you needed to go next. Some kind of quest log would have been greatly appreciated, to give some indication of what was to be done next. I sailed around for at least 4 or 5 hours trying to find those guys, and had no clue where to look - ending with me consulting the internet. And the ghost ship? I wouldn't have had a chance finding that were it not for the internet laying out that you needed to visit an island on the opposite side of the overworld...

    I get that it's a 10+ year old game, and only minor tweaks were made to 'balance' certain aspects, so to speak, but some kind of guidance/'modernisation' (probably a dirty word considering we're talking about a game widely regarded as one of the greatest games of all-time, but I feel that gaming has moved beyond some aspects of game design for the better) would have been greatly beneficial. I agree with people arguing that some aspects of the controls required a level of precision that the Gamepad couldn't really keep up with, but, like I said, my biggest issue was the lack of guidance. Still, I can see why this game is so widely regarded, and am glad that I've played it (albeit coming rather late to that party...)

    Avatar image for oscar__explosion
    Oscar__Explosion

    2982

    Forum Posts

    5651

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    It's the best Zelda game I've played (Yes, including Ocarina which I only played a few years ago)

    I love everything about it save for when you are dealing with the forced stealth sections (or does that only happen once? I don't recall) and the triforce hunt (which really isn't that bad)

    Avatar image for deactivated-601df795ee52f
    deactivated-601df795ee52f

    3618

    Forum Posts

    6548

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    The GC version still holds up fairly well, though it can be really tedious. (Namely always having to change the Wind's direction and the triforce shards)

    The Wii U version adds some conveniences like the super sail and shortening the trip force quest. Otherwise pretty much the same games. (Also happens to be my favorite Zelda so like, play one of them.)

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.