@belegorm said:
Well... one of those is a perfect, genre defining game, and the other is a failed piece of shit
Hahahaha, ok buddy. Ocarina of Time gave the world lock-on targeting, but other than that, the only genre it defined is "3D Zeldas on Nintendo platforms". Zelda game design is still basically just remaking Ocarina of Time, in terms of it controlling and feeling exactly the same and having really the exact same amount of complexity as OoT did. Most other developers making action adventure games have moved on from Ocarina of Time.
Don't get me wrong, it was a revelation when it launched. Then Nintendo basically didn't build on it at all. Then non-Nintendo devs took the good ideas from OoT, continued to evolve the genre, and left Ocarina of Time behind. It's frankly kind of embarrassing how much Twilight Princess and Skyward Sword still feel like Ocarina of Time just in an engine with better graphics.
Majora's Mask tries a crazy amount of new game design ideas given how limited its budget and dev time appear to have been. It's honestly way more innovative compared to Ocarina of Time which basically just translated Link to the Past into 3D space and did a decent job of it.
Log in to comment