I don't understand people who say the Zelda formula has gotten stale. Zelda could easily be my Call of Duty, i.e. if they pumped out a Zelda at the level of quality of, say, Skyward Sword, every year, I'd be totally satisfied with getting my annual fix. (For that matter, how the hell do people justify playing a new CoD every year? It's fucking vapid shooting with some lazy military shooter plot. Grinding through dungeon puzzles > grinding through mooks with an assault rifle any day.)
All the games you listed are fine.
Skyward Sword got a bunch of shit for being the last "formulaic" Zelda and not shaking up the formula enough (it shook up the formula a little with things like stamina and minor crafting mechanics, but also it got released around the same time as Skyrim, which everyone went nuts over), as well as not having as compelling a "Hyrule field analog" the way Wind Waker has the sea and, well, ever other Zelda has a field. People also found the motion controls hit-and-miss -- what I'll say about that is, there's this issue I had where I would need to do a sudden left-to-right slash, so I'd quickly bring the sword to the left to start the slash, which would register as a right-to-left slash and get me electrocuted or whatever. But those are minor issues to me, you can learn to cope with the motion controls, the dungeons are good (and much of the on-ground overworld stuff plays like more dungeon content), the story and setting are refreshingly different, and the game looks great -- especially if you get it running in HD on the Dolphin emulator.
Twilight Princess is a bit of a mess, and painfully linear: there's nearly nothing to do outside the main quest, and at times the game just won't stop feeding main quest sequences to you. I remember getting done removing the darkness from the castle town/lake areas and escorting the sick Zora and enduring all the cutscenes along the way, and finally coming out building in Kakariko and thinking, "oh good, I can finally go and explore and do what I want", when the fucking ghost of the dead Zora queen showed up to feed more quest to me when I just wanted the main quest to fuck right off. That said, TP has the best dungeons of any Zelda game, the horse stuff is great, the wolf stuff is fine, plenty of cool items and puzzles and epic boss battles and whatnot to be had. Maybe gets a bad rap around here because eight point eight and also because it was seen as the edgelord response to Wind Waker's alleged cartoonyness, but TP is probably the most quintessential 3D Zelda you can play right now.
Wind Waker is beautiful, but I think it's overrated: for how daring the visuals are (at the peak of the GCN/PS2/Xbox console wars and when most gamers were edgelords in their teens/twenties and everyone was fawning over MGS2 and Halo and that E3 Zelda tech demo footage, no less), the dungeons aren't anything special and the story is as much of a rehash of OoT as it could possibly be in this setting, which kinda undermines this claim people like to make that WW is the innovative Zelda. There's fun to be had charting out every square of the map and interacting with the various shenanigans of the townsfolk on some of the islands, which makes it a good exploration/side questy Zelda, but I think the main quest content is weaker than Skyward Sword. (As are the visuals, in my opinion.)
Ocarina of Time is fine. I think it's lost a lot of its spectacle from back in the day (the intro for the King Dodongo battle was this huge "oh shit" moment that's been topped a billion times over by other games since), and I always struggled to replay the game even in the late '90s because it was kinda bland even back then, but the dungeons are pretty strong, especially the adult ones. Honestly, though, this game is probably overshadowed by Twilight Princess in almost every regard today, so maybe just play TP instead?
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Honestly though, I think the real answer is Majora's Mask. It requires a patient player who can cope with scheduling and time pressure, and it requires you to give up the precious hero power fantasy since your progress keeps getting wiped, but it's the best Zelda ever made in nearly every regard. Best setting, best story, best mechanics, more and better side content than any other Zelda, most difficult, most impactful, easiest game to extract replay value out of (you don't have to give up your progress to replay stuff), most esoteric secrets both in terms of gameplay and worldbuilding, only Zelda to ever include quest failure states, only Zelda to ever have legitimate claim to being an art game.
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