I feel like a lot of people are missing my point... I'm aware that a bunch of people are tired of zelda games now, the part I still don't get is how zelda is really that iterative in the grand scheme of things, especially when compared to the character action genre, or the FPS genre for example
I mean, I agree that FPS is basically a case of punctuated equilibrium, where there is little significant change for extended periods, then something comes along and changes the whole paradigm, then it's back to everything copying that for a while. DOOM then a bunch of DOOM clones, Quake then a bunch of Quake clones, Half-Life 1 and 2 were harder to clone but people did it to an extent, or at least everybody was making singleplayer FPSs with a story and more realistic environment for a bit. Halo was the template for console shooters in a lot of ways, until Modern Warfare replaced it.
But I think Zelda as a series is just as stagnant as FPS as a genre and character action as a genre. And even worse, while FPS can't really apply lessons from other genres very well to itself, Zelda could be taking improvements from other games within the fantasy action adventure thing genre (Dark Souls, Darksiders, Okami, etc.), but kinda isn't.