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consists of 7 releases.
Released January 1993
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Air moving with a considerable force from an area of high pressure to an area of low pressure. Used in games to slow things down, speed them up, or make them hover.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
The act of using your buddy as a platform to reach higher ground or cover more distance.
A concept in which a player is assisted physically by another human or AI controlled player. Examples of this are getting help to climb over a ledge or disabling a laser grid.
Or more precisely, rolling cavemen.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
A quick burst of speed that propels the player slightly forward or backwards.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
One of many possible ways to die in the game.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Receiving damage or dying as a result of falling.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A type of stage themed around, or made entirely out of, food - often confectionery.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
A sharp blow delivered by driving the head into the opponent.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
Games where you control more than one character, or are a part of a team, and where it is crucial that every team member survives.
Inflation is when you expand or fill up something with something else, usually air, to make it more full or bigger. Some mini-games have you be the first to completely inflate a balloon, or, in the case of Dig-Dug, you inflate monsters to have them explode!
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
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