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Game » consists of 1 releases. Released 1994
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Levels that progress forward by themselves at a fixed rate.
A rogue character who doesn't obey the law, bandits are known to steal from people for their own selfish gain.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
An illusive effect in games with 2D graphics where a character attacks the player so that it seems like the attack came from either behind or in front of the screen.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
A cluster of platforms that have the same rotating movement as a Ferris Wheel. Thusly, they always remain in a horizontal position.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
A large species of primates.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Fish that are just as dangerous out of water as they are in it.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
When stomping on someone causes the character to bounce upwards, often to a greater height than normal.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
This concept is for games in which at least one of the main characters is male.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
A place to fall, often bottomless, usually resulting in death.
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