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A non-interactive sequence within a game most often used for plot advancement.
Red Book is a set of specifications for audio CDs. For games it refers to early CD-ROM titles with background music recorded and played back as audio tracks, instead of being generated by the hardware. Its called Redbook Audio because the book that lays out all the specifications has a red cover.
Using pre-rendered clay figures to display environments, characters, and objects. Often used to comedic effect.
Games whose titles consist of a single word.
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
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