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Game » consists of 3 releases. Released Oct 31, 1996
A mouse is a small rodent with a tail and whiskers.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
Often in games striving for mysticism the player gets thrown into the game without being given a clear objective or any objective at all for that matter. This is often accompanied by vague introductions and confusing circumstances.
An implementation of lore that is meant to flesh out the game world, without becoming a hindrance to the overall pacing of the game itself.
Games that could be controlled via the PS1 mouse.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Common in old first person adventure games, the small pre-rendered movie that plays full screen to take the player from one static pre-rendered background to the next.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Games where players are given material to read; this includes books, newspapers, dialogue, letters, journals, notes, and emails. Both Japanese and Western RPGs as well as story driven Adventure Games tend to ultize this feature, some Open World Action Adventures contain this feature as well.
Red Book is a set of specifications for audio CDs. For games it refers to early CD-ROM titles with background music recorded and played back as audio tracks, instead of being generated by the hardware. Its called Redbook Audio because the book that lays out all the specifications has a red cover.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Humor which relates to feces, urine, or flatulence; also known as toilet humor.
Characters who at some point possess the ability to shrink in size.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
Puzzles that involve sliding chunks of a picture or blocks to solve.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Tips are usually used throughout the game as a way of showing players features.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Someone who illegally seizes and holds the property of another, e.g the sovereignity of a country. This is mostly done by close advisors or greedy relatives.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
These are games that begin with the player waking up. More often than not this occurs in RPGS, but is certainly not exclusive to the genre.
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