On the one hand, I'm fine with the staff mocking it, in the same way that I'm fine with people mocking The Room. The Room is badly made and tells a bad weird story, and it could've just come and gone, but Tommy Wiseau put just enough marketing out there in the LA area that enough people knew what it was and it gained a cult following and now people watch it to dump on it. The Quiet Man is badly made and tells a bad weird story, and it could've just come and gone, but they inexplicably put it in an E3 presentation as if it warranted the attention and now people want to dump on it.
That being said, some small part of me still wants to believe that the publisher suddenly pushed up The Quiet Man's release date by weeks or months to bury it in the busy November release schedule, before the FMV audio was fully mixed, and that's why the Silent version sucks so bad. It just makes no sense that in the Silent version, that opening scene (from E3) with the hot dog cart and guys in the alleyway has totally normal sound, and then the entire rest of the game doesn't. So the devs can't publicly say "the publisher fucked us", and it would be weird if they released a game with like 60% audio or something, so instead they just stripped all of it out and pretended it was a deliberate decision to release the no-audio version. But for whatever reason, I guess they thought people would be suspicious if the hot dog cart scene had no audio since we have literally heard that audio at E3, so they included audio in just that one scene. Plus, the hot dog scene actually has that good FMV-gameplay transition, and basically no other scene has that level of polish. The gameplay never would've been great, but this change in release date could also explain why the gameplay animations are so buggy and weird if the team expected another few weeks of QA or something. With the new release date, they cut their losses, realized they'd never have the time or budget to properly QA the rest of the game, but gave themselves a week to scramble to mix the rest of the audio so that the final version is slightly more coherent.
Overall, the game just would've been regular bad if it released with the audio track. But releasing the game without the audio track is what shifts it into super bad territory, since it has so many 5+ minute dialogue scenes that are incomprehensible without the audio; it honestly seems like the game was never conceived to tell its story without words. If you were making some kind of silent film or weird arthouse film that deliberately tried to tell its story through visuals only, there is no way your script would include so many silent dialogue scenes where people barely emote. Surely this game had to show the publisher at least some kind of prototype or script or something, and it's hard for me to believe they would get their budget to start making it if the whole concept was utterly stupid without audio.
It's so hard for me to believe the soundless version was ever intentional, and not just the byproduct of some weird business decision to push the game out before it was done.
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