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Killing Two people in a certain amount of time. generally a close time frame. Found in many games but most commonly fps games. Often referred to as Sage-Killing (similair to Sage-Camping) after the player Sage320 who used to play Gunbound and receive many double kills.
A collectable power up which increased the damage output of the player. Introduced in Quake, and since then has been a key factor throughout the whole franchise.
Splash damage is a term used in several types of games, most notably in first-person shooter and real-time strategy games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
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