@carlos707 said:
I enjoyed the story itself very much but was disappointed that there weren't multiple endings. I figured the developers were waiting till the last episode to let the stories diverge; it seemed like your final party makeup was the beginning of that. Playing through the game, I got the impression that all your choices would affect whether Clem survived the last chapter or not. The game says multiple times "xxxx will remember that". But in the end, the player doesn't have any effect on Clem's fate, regardless of how she feels about you.
Also, when Ben died in episode 5 (for me) I realized the world is like the Final Destination movies. You can never escape death.
yeah- it would have been cool if there were multiple, divergent endings. but as it is today, i'm completely satisfied with the ending they wrote.
the problem is (in my opinion) a combination of practical and philosophical concerns. the practical being- the man-hours and budget required for that sort of thing would be enormous. not impossible, but overwhelmingly daunting, ESPECIALLY if you consider the prospect of a subsequent season- if everyone ended in different places, imagine how large that choice-matrix would be by the end of season 2. and then the philosophical- much like my thoughts on mass effect 3, i'm 100% ok with a game giving a specific ending. i don't mind being limited to the author's version of the ending, because i'm a big proponent authors retaining the sole licence/ownership of their work. this makes for good, bad, and wholly middle-of-the-road endings across a variety of media- but i'm alright with that. they don't owe me anything, and i do like to have a sense of the author's 'voice' in the telling.
also- there is SOMETHING to be said for linear experiences- it's the essence of traditional storytelling. likewise there's something to be said of emergent storytelling (a la skyrim)- both work for me, but they're scratching different itches.
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