First of all, the game was a solid 4-star-RPG. An epic tale, which Dragon Age II should have been, with several bad design decisions and a few (very annoying) bugs. The story itself was the strongest part of the game. A journey through epic battles and interesting places. Many enjoyable things to tell about, but... seriously... the last mandatory boss is a major faux pas!
As far as the conclusion is concerned, I really liked the Letho part, since it filled many open plot holes. Nevertheless, this game has a story that is so complicated and often amateurishly told, that it comes close to your standard confusing and open-to-interpretation JRPG epic, but with more names... enough randomly thrown in names and even nicknames to mix them up continuously throughout the whole game. Never before in a western RPG did I have to read so many journal text entries about persons, locations and quests just to get a hold of what's going on. And many things remain unclear even after finally questioning Letho and reading everything the journal has to offer. Granted, it is charming not to be told everything at the end of a game, because that makes a potential sequel less predictable. On the other hand I am not sure if the plot holes are the result of a solid script or plain narrative errors. Often it seems like the latter.
Needless to say that a sequel should by all means not include any kind of dragon fights, because... yeah, they suck. And you know what else sucks? Geralt leaving his posse and climbing the mountain alone at the end... less drama would have been totally sufficient.
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