A bit late to the party, but I've recently begun a new playthrough of TW3 after setting it aside once I beat the main quest 4 years ago. In those 4 years I discovered the SoulsBorne games and platinumed all of them except Demon's Souls and spent literally thousands of hours in PVP. SoulsBorne is my idea of rewarding skill-based combat. It can be punishing, but it's always fair. When you die, you know you deserved it. TW3 has similar mechanics to a SoulsBorne title, but in each of those instances it fails to live up. Now I'm enjoying my new playthrough and find the combat to be better than I remember, but I've also identified some areas where TW3 needs improvement. DISCLAIMER: I play on PC with a controller.
OK. Deep breath...
1. Quick item selection. SoulsBorne has no pause. You access all your stuff in real-time. Your quick item slots let you rapidly cycle through numerous equipped weapons, spells, potions, and tools. You're never forced to interrupt the flow of action with clumsy menu navigation. In TW3, I often find myself rummaging through my inventory or radial wheel to find the right oil/decoction for the threat at hand. Even worse, you have to pause the game to switch between bomb/crossbow/sign usage. On top of that, even if you have the right potion equipped, if it isn't already selected in your quick slot, you have to press and hold to cycle to it, then you have to press again to use it. Try doing that at low health while dodging a pack of drowners on Death March. It's incredibly disruptive to the flow of combat. Unless you have all the right things equipped/applied beforehand, you'll be forced to dive into the menus multiple times while in combat, or just make due with the basic dodge/counter pattern and whatever you have assigned to your special attack which can get old. Clumsyfeelsbadman.
2. Weapon variety. In TW3 you play as Geralt. A specific character who fights with essentially 2 identical swords. That alone dramatically limits your playstyle. After vesting thousands of hours into SoulsBorne, you'd be spoiled by that series' knack for offering a wide variety of playstyles based upon weapon choice. In SoulsBorne you can equip up to 4-6 different weapons depending on the game, each of which might prove more effective than the others under certain circumstances. Admittedly there are a few options other than swords in TW3, but none of them are ever optimal. I can give this one a pass though since in TW3 you're playing as a specific character.
3. Parry and riposte. In SoulsBorne, parrying is a risky move that requires precise timing but rewards you with a deadly riposte. Parry windows in TW3 are much more forgiving and come with a commensurate drop in riposte lethality. Hewing closer to SoulsBorne's implementation can bring much needed satisfaction to TW3's combat.
4. Stamina management. This is a mechanic SoulsBorne players are intimately familiar with. Efficient management of this resource is something that comes with practice and can mean the difference between glorious victory and utter destruction. TW3 has stamina, but it replenishes so quickly you have to wonder why it's even in there. The system is so forgiving that the player can spam attack and dodge without worry. It lacks the feeling of tactical mastery that SoulsBorne achieves.
5. Enemy attack tells and animation priority. SoulsBorne does this so well. Like many games, an enemy can attack in numerous ways each with variable range and windup. This requires careful observation from the player to read and respond to. However, unlike many games, SoulsBorne loves to punish mistakes with massive damage. The player can react, but should that be a parry, a quick light attack then dodge to safety, or a slow heavy attack that might rely on hyperarmor frames(weapon dependent)? Whatever they choose, they commit to it and are locked into that action and outcome. Skilled play is the result of good judgement carried out many times per encounter. TW3 is very forgiving in this area as well, allowing Geralt to cancel many of his mistimed attacks allowing him to escape punishment for poor decisions. This lowers the skill ceiling and corresponding level of satisfaction upon mastery.
Having said all that, I still enjoy TW3's combat. For an open-world RPG, it does combat very well even with its many shortcomings. IMO, combat in The Witcher series has steadily improved with each installment. If the next Witcher game's combat mechanics show the same level of refinement over the previous entry, I think we'll be very happy with the result.
WHEW. All that typing, and I'm sure only my Nana will read this. Hi, Nana!
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