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    The Witness

    Game » consists of 7 releases. Released Jan 26, 2016

    An exploration-focused puzzle-adventure game led by the creator of the 2008 indie game Braid. While exploring a quiet but colorful island, players must solve a series of maze-like puzzles on numerous electronic puzzle consoles.

    The Witness: How many have you solved? (NO SPOILERS)

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    sparkysanxion

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    Currently on 230 +21

    But...like...I really don't think I'm going to be able to do some of the more complex ones I've spotted. My brain is already a little broken ;)

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    mrblobby64

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    #152  Edited By mrblobby64

    @golguin: Your explanation is making me think I have that place and its mechanics figured all wrong.

    My line of thinking was that the three line shape or the "ship" is like an inverter for one point of failure in the puzzle, so you're making a solution for the puzzle that intentionally has one thing wrong with it that is also contained in the same part of the grid as the ship so that the ship cancels it out, which then makes the puzzle solved.

    Either just different ways of thinking about a ruleset or I've gotten the completely wrong place in my head haha

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    golguin

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    @golguin: Your explanation is making me think I have that place and its mechanics figured all wrong.

    My line of thinking was that the three line shape or the "ship" is like an inverter for one point of failure in the puzzle, so you're making a solution for the puzzle that intentionally has one thing wrong with it that is also contained in the same part of the grid as the ship so that the ship cancels it out, which then makes the puzzle solved.

    Either just different ways of thinking about a ruleset or I've gotten the completely wrong place in my head haha

    That sounds like my explanation just with different terms. It sounds right. The key I think is that the ship needs an incorrect answer contained in it's space to cancel it out like the odd color or the dot that wasn't traced.

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    Seikenfreak

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    #154  Edited By Seikenfreak

    Im at 159 (+19). Think I've played it maybe 10-15 hours? I know of a bit more of the +'s but didn't bother as I felt I shouldn't be focusing on that.

    Kinda stuck. All the puzzles that I'm aware of I either:

    1. Pretty sure I understand the logic of that type of puzzle because I finished a whole area based in before but now its in a different area and it makes no sense why it isn't working.
    2. The puzzle(s) have elements that I have no idea how to do as I haven't found the area where I imagine it teaches you. I've walked around the island a bunch and pretty sure I have seen everything in the areas I can access.
    3. One section I think is a tutorial area for that type of unique (diamond?) puzzle element, but I just don't get it. I just.. I don't know what I'm not seeing.. As there doesn't really appear to be anything special about it. If someone could maybe give me a super vague hint or something to nudge me in the right direction.

    Really enjoyed what I've played so far. Done my best not to look up hints, but now I'm starting to feel depressed because I want to progress, have too many other games/projects going on, but don't want to look up hints, but also don't want to stare at a wall for more hours.

    EDIT: As expected, fire Witness up for first time today and figure out a puzzle I was stuck on in 2 seconds.. hmm..

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    Nime

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    #155  Edited By Nime

    @golguin: basically yeah. The triangle things basically "eat" one error to satisfy their own condition.

    I'm up to 436 +76 +1. That second +1 is new. Currently looking for the hexagon patterns, I've got 5 out of 6 (missing no. 4). Also I found the credits.

    Edit: Found the underground, this got real weird real fast.

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    Niceanims

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    My Nvidia drivers reeeeeaally hate this game, so not a whole lot.

    Which is a shame, I think this game is really good

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    Blommer4

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    Platinumed the game some hours ago. One of the best games I've played in a long time.

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    mike

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    #158  Edited By mike

    @itwongo said:

    My Nvidia drivers reeeeeaally hate this game, so not a whole lot.

    I haven't had any issues, I'm running a 980 and 361.43. Maybe it's the latest release that is causing problems? I should really update my drivers, but maybe I'll just wait until I finish this game.

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    49th

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    141 after 5 hours. I am enjoying the tetris puzzles a lot more now. I cracked and looked up the solution for a panel but it's the only thing that prompted me to understand how they work properly. Now I can make progress and I think it's a pretty clever mechanic.

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    Strife777

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    I don't know the number exactly but after playing for 2-3 hours last night, I finished the keep, the monastary, the woods (lumbermill one) and a few other panels elsewhere. I've found a little under 10 audio tapes and I think 3 of those "loose" panels. What the fuck are those even for? (Don't actually answer that.)

    I have to say, the tutorials are pretty genius. The tetris blocks were actually more "forgiving" than I thought, so to speak.

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    Quantris

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    @rickrockmann said:

    @quantris: So the game doesn't end after you "finish" it? I had unlocked the mountain a while ago, but I've been afraid of going inside because I don't want to hit a point of no return where I can't go back and finish the puzzles I have left.

    @alphasquid said:

    Can anyone confirm for me that there's no point of no return or anything at the end? I'm at the point where I can activate the camera at the top of the mountain, but I want to be able to easily go back and do other stuff around the island.

    I've read that the game just dumps you back to the menu/new game when you finish it, but that you can just reload a previous save. Not the most elegant solution, but it's there. Haven't been able to try it myself because I'm on my way out the door, so take it with a grain of salt until you can get a confirmed answer from someone who's done it.

    The game does end after you finish it, and actually for me the program quit.

    But there is a save right before the last action that triggers the ending sequence and you can load it and return to the starting area. There is no "point of no return" or even any point where you're locked in to solving a particular puzzle before you can back out.

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    Quantris

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    #162  Edited By Quantris

    @golguin said:
    @mrblobby64 said:

    @golguin: Your explanation is making me think I have that place and its mechanics figured all wrong.

    My line of thinking was that the three line shape or the "ship" is like an inverter for one point of failure in the puzzle, so you're making a solution for the puzzle that intentionally has one thing wrong with it that is also contained in the same part of the grid as the ship so that the ship cancels it out, which then makes the puzzle solved.

    Either just different ways of thinking about a ruleset or I've gotten the completely wrong place in my head haha

    That sounds like my explanation just with different terms. It sounds right. The key I think is that the ship needs an incorrect answer contained in it's space to cancel it out like the odd color or the dot that wasn't traced.

    I concur with this (cancels one error). Usually puzzles with that thing in it are made easier by its presence if you know how it works, especially the ones with tetris.

    I didn't see it as a ship; I thought it was representing some kind of electronics (looks like a flux capacitor).

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    Dunchad

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    260+42 now and around 15 hours. I'm bad a walking away and keep banging my head against a puzzle until it cracks and I also check every nook and cranny for secrets, so it's taking me a while. Currently stuck on a panel in the flower house - not sure if I'm out of brain juice or if I'm missing something (already figured out one trick, not sure if there are several).

    Funny how you fly through some puzzles and then some just take forever - I think the swampy bit was the hardest for me, so far. Desert ruins area took me a while as well, but that wasn't really because the puzzles were hard - just annoying as hell. Haven't figured out the monastery yet, have yet to spot the entrance to the tree-houses and there were some camouflaged panels that I found early on and had to abandon - not sure if they were a one-off or if they will lead to something. So many questions still!

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    pompouspizza

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    @dunchad: I'm stuck on the same panel as you in the flower house! I thought I had the logic down but it seems impossible to do it the way it seems like it should be done based on the puzzles just before it.

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    Dunchad

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    #165  Edited By Dunchad

    @pompouspizza said:

    @dunchad: I'm stuck on the same panel as you in the flower house! I thought I had the logic down but it seems impossible to do it the way it seems like it should be done based on the puzzles just before it.

    The third one in the room with the stairs going up? Yeah - I thought I knew how to do it, but couldn't see the answer. Gonna hit the bed and hope divine inspiration strikes. Let me know if you figure it out or realize there's something more to it - it's not fun trying to solve an unsolvable puzzle. So far the game has been really good with that - this is the first time I've felt unsure whether I'm missing something or if the puzzle is just puzzling.

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    enemylandlord

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    After I made my last post I couldn't stop thinking about those damn tetrominos so I went back in and have played pretty well straight through the evening. I'm now sitting at 224 +5 and I feel like my brain has turned completely to mush.

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    fram

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    @dunchad said:
    @pompouspizza said:

    @dunchad: I'm stuck on the same panel as you in the flower house! I thought I had the logic down but it seems impossible to do it the way it seems like it should be done based on the puzzles just before it.

    The third one in the room with the stairs going up? Yeah - I thought I knew how to do it, but couldn't see the answer. Gonna hit the bed and hope divine inspiration strikes. Let me know if you figure it out or realize there's something more to it - it's not fun trying to solve an unsolvable puzzle. So far the game has been really good with that - this is the first time I've felt unsure whether I'm missing something or if the puzzle is just puzzling.

    Figuring out that flower puzzle was the best feeling. Keep at it!

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    SpaceInsomniac

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    @fram said:
    @dunchad said:
    @pompouspizza said:

    @dunchad: I'm stuck on the same panel as you in the flower house! I thought I had the logic down but it seems impossible to do it the way it seems like it should be done based on the puzzles just before it.

    The third one in the room with the stairs going up? Yeah - I thought I knew how to do it, but couldn't see the answer. Gonna hit the bed and hope divine inspiration strikes. Let me know if you figure it out or realize there's something more to it - it's not fun trying to solve an unsolvable puzzle. So far the game has been really good with that - this is the first time I've felt unsure whether I'm missing something or if the puzzle is just puzzling.

    Figuring out that flower puzzle was the best feeling. Keep at it!

    Unfortunately for me, I stumbled into the answer after trying lots of different things, and only THEN did I understand why that was the correct answer. Now I've finished the whole greenhouse area.

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    Nime

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    #169  Edited By Nime

    In the hall the mountain king.

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    bushpusherr

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    #170  Edited By bushpusherr

    Currently at 460 +79. I finished the 11 areas and was rummaging around for a few hours trying to track down one major loose end, and I finally made it there. I see many more puzzles coming in quickly now.

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    BeachThunder

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    378+30 Some of these puzzles now are starting to get annoying...

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    Shindig

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    110 down.

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    golguin

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    195+23.

    I was rocking the puzzle strings until I reached the tetris swamp. I lost something like 45 minutes because I had literally forgotten one of the rules established in the tutorial and I kept banging my head against it telling myself I had tried every option. Once I went back and checked the tutorial I saw what I had forgotten they all fell right into place. Then it got a bit too complex for me to hold and arrange in my mind so I went to Illustrator and instantly solved one that I couldn't visualize.

    The graph paper in Illustrator is officially out now. So much more convenient than paper and pencil.

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    pompouspizza

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    #174  Edited By pompouspizza

    @dunchad: I thought you were talking about a different puzzle! I'm still on the last panel in the main room that I assume opens the door to the puzzles you're talking about. It's infuriating because it's almost identical to the panel before it with one key difference and I can't do it :(

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    infantpipoc

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    #175  Edited By infantpipoc

    108 in 7 hours, and after an area where environmental hints are literally all over the place, I feel so f***ing done with the game.

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    Sessh

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    @sessh said:

    About 12 hours or so in now and at 330+29 (8 lasers active), but now I'm at the sound ones and am hopelessly stuck. I'm terrible at distinguishing tonal differences. I hate those fucking birds.

    It's the only place where I have any idea what the hell is going on though right now, so this sucks.

    3 1/2 hours later and I'm at 332+29. I hate this area, my ears are just not up for it. It's also making me hate birds.

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    bushpusherr

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    505 +81 and I have to fucking call it a night. The (presumably) last thing you have to do in this game is fucking hysterical. I just don't have it in me right now at this early hour, but holy shit this fucking thing LOL I really hope the Bombinos get there because I can't wait to hear what they think of it. Brilliant.

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    mithhunter55

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    #178  Edited By mithhunter55
    No Caption Provided

    421 +13 Solved. I've been sick for days, this game has been like a fever dream. I recommend exploring as soon as you get stuck on a puzzle for more then 30 mins. There are many areas to do easier puzzles in, don't commit to one at a time.

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    Ravelle

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    75 or so, currently trying to bash my head against those tetris panels.

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    s-a-n-JR

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    87 in about 3 and a half-ish hours. Beautiful game. Love the art direction.

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    BeachThunder

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    Sigh, these late-game puzzles are really bumming me out. A lot of them seem to be designed to be as irritating as possible :(

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    BrunoTheThird

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    #183  Edited By BrunoTheThird

    320 +42. (I looked up the solution to the third hedge maze. The reason I didn't get the answer kinda wasn't my fault, to be honest. I won't explain why, but I was pretty annoyed.)

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    simkas

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    #184  Edited By simkas

    406 and I can't remember how many + ones, I'm currently in the mountain doing the messed up color puzzles

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    thelastgunslinger

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    Due to a few puzzle-based revelations last night I've jumped up to about 250 puzzles solved and I have 5 lasers activated. I've completed The Keep, Shady Trees, the Symmetry area, The Jungle, and The Tree Temple. I'm half done The Quarry, The Swamp, and The Marsh (I think that's what the Tetris place is called).

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    bkbroiler

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    I have 0 +s and about 175 puzzles solved. I don't want to know how to get them, but I feel sad and stupid that I don't have any.

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    nightriff

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    175 to 200 in 4 and 1/2 hours. I had a really good day yesterday were things began to click and I was solving them faster.

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    Nime

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    No Caption Provided

    30 hours, 510 +77 +1.

    Still more puzzles to solve but I'm quite satisfied.

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    amp_1986

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    I'm up to 240 + 24. Finished my second area which was the marsh and I think I finally figured out the desert ruins area so I'm going to try and clear that next. I'm still stuck on a puzzle in the shady trees area that I've been stuck on since the day the game came out.

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    mrblobby64

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    #191  Edited By mrblobby64

    16 hours in, I'm at 343 +38.

    Got 7 lasers. I've done Symmetry, Desert, Town, Monastery, Jungle, Shady Trees and Bunker. I'm so close to being done with the other lasers I found so will get on them soon.

    This game is so rad. I genuinely felt like a genius when I was solving some of the puzzles in town. Some of them are pretty messed up!

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    FrostyRyan

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    Losing my mind. Things will get a lot better once I find a tutorial for the dumb tetris pieces

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    BeachThunder

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    #193  Edited By BeachThunder

    @brunothethird: Let me guess, you were listening to something else while playing?

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    General_Desire

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    Just started, first followed a path that seemed logical and then just got lost a bit, solving puzzels here and there. Got to 91, but now it's time to sleep! Better than I thought, although I still think this gorgeous world should have been saved for an old-school platformer.

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    youeightit

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    Overall, I think this game is great, but there are types of puzzles that I walked away from with a sense of dread because I didn't like them but know I'm going to be dealing with the concepts again. I'm not talking about puzzles I couldn't solve, I'm talking about sections of puzzles where I solved the whole set and walked away not having enjoyed my time doing it. I won't say which ones, but I'm only about 25% complete right now so most people have probably seen them.

    But again, overall I think the game is, at the very least, peaceful and beautiful. I haven't come across anything yet that made me want to quit and not return.

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    BeachThunder

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    #196  Edited By BeachThunder

    Finally finished. 430+43. 42 hours. I feel like I still have a bunch of things to solve :| I'm really lost on most of the remaining +1s

    Edit: why the fuck does it autosave you after the point of no return. Luckily I created a back-up save...

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    sgtsphynx

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    #197  Edited By sgtsphynx  Moderator

    @beachthunder said:

    Finally finished. 430+43. 42 hours. I feel like I still have a bunch of things to solve :| I'm really lost on most of the remaining +1s

    Edit: why the fuck does it autosave you after the point of no return. Luckily I created a back-up save...

    You can exit the elevator.

    Anyway, I'm at 484 +43.

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    BeachThunder

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    @sgtsphynx: Ah, okay :P I guess I was too quick to revert to my backup.

    I can't even image how you can get to another 54 puzzles.

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    Joemotycki

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    I finished the game tonight as well. All lasers activated, ending achieved, 423 +15.

    What a fantastic game. I don't usually love puzzle games but I really enjoyed almost everything in The Witness. There were a couple puzzles here and there that weren't my favourite but overall it felt absolutely fantastic solving puzzles in this game. So many neat mechanics, both in pure puzzles and testing your environmental awareness. Getting through the town was a good test of my overall knowledge of the game and felt really great to finish. Absolutely going to be one of my favourite games of the year. Good job Jon Blow!

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    Dunchad

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    23 hours and the count is at 387+54. Started puzzling at the top of the mountain now. Not sure if I'll continue on my own after the end, or if I'll rely on the internet for the completion. I'll definitely look up audio log locations to see how many I've missed - they're too tiny to go looking for. As for the rest...I think I'll give it a go on my own first. I really want to find the other theater codes (only found 3) and I need to know how to get to the underground areas that are teased by multiple entrances.

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