Theatrhythm Final Fantasy
GAME » on February 16, 2012
A rhythm combat game based off the the entire Final Fantasy franchise.


Overview

Theatrhythm: Final Fantasy is a 3DS rhythm game from Square-Enix. The game features chibi-style characters and music from throughout the primary Final Fantasy (Franchise) series in gameplay focused around music-themed combat. It was released in North America on July 3, 2012.


Plot

Prologue

Chaos and Cosmos. Two gods who rule over all creation. The space betwixt them is the Rhythm. From here was born the Music Crystal, which fills the world with harmony. Yet the chaotic forces in the universe wax stronger, disrupting this harmony and dimming the light of the Crystal. The only thing which can now restore the radiance of the Crystal is Rhythmia, the musical wavelength filling all space.


Gameplay Basics

Similar in nature to the Ouendan (Franchise) series, the rhythm-based gameplay involves tapping the stylus on the touch-screen in time with the music. On-screen prompts consist of three basic "trigger" types that correspond with a type of action that the player must take.


Touch

When these triggers appear, the player must simply touch the touch screen with the stylus and quickly release.


Slide

Slide triggers appear as circles with arrows inside them. To successfully hit a slide trigger, the player must slide the stylus across the touch screen in the direction indicated.


Hold

Hold triggers appear as two circles connected by a coloured beam. The player must touch the touch screen with the stylus when the first circle is highlighted and hold it until the second circle is highlighted.


Music Types

The music is split into three categories: BMS (Battle Music Stage), FMS (Field Music Stage), and EMS (Event Music Stage).


Battle Stages

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A battle in Theatrhythm.

In battle stages, the player fights against classic Final Fantasy monsters in a view reminiscent of Final Fantasy I-VI. There are four marker rails; one for each of the player's party members. As markers align with the circles, the player must touch, slide, and hold the stylus to the touch screen in time with the music. Successes result in the party dealing damage to the enemy on screen.


Field Stages

Field stages see the characters explore to the tune of the games' field themes. The triggers move in a single track from left to right. In this mode, the when confronted with a hold trigger, the player must also slide the stylus up and down in order to keep it on the track.


Event Stages

Event stages depict scenes inspired by events tied to the music. As the mark moves around the screen in a choreographed pattern to follow the triggers, the player must touch, slide, and hold the stylus to the screen as the appropriate triggers are highlighted.

These stages feature montages of footage of major events from their respective games. As an example, footage of the ballroom dance between Squall and Rinoa that takes place early in Final Fantasy VIII (Game) is set against the song "Waltz for the Moon". These videos can be unlocked for viewing separate from the gameplay.


Challenge Mode

In Challenge Mode, the player may play any Battle, Field, or Event stage separate from the main story. If the player achieves an "A" ranking, an increased difficulty level is unlocked. Similar to the Rock Band (Franchise) series, there is also a "no fail" practice option for Challenge Mode.


Chaos Shrine

In the Chaos Shrine, the player can take on challenging Dark Notes; pairs of Field and Battle songs set to a challenging difficulty level. When the player receives a Dark Note, the songs associated with it are unknown until the player plays it for the first time. Dark Notes can be collected over time and traded over StreetPass.


Characters

The table below is the list of playable characters in the game:


Warrior of Light (Character) Final Fantasy
Firion (Character) Final Fantasy II
Onion Knight (Character) Final Fantasy III
Cecil Harvey (Character) Final Fantasy IV
Bartz Klauser (Character) Final Fantasy V
Terra Branford (Character) Final Fantasy VI
Cloud Strife (Character) Final Fantasy VII
Squall Leonhart (Character) Final Fantasy VIII
Zidane Tribal (Character) Final Fantasy IX
Tidus (Character) Final Fantasy X
Shantotto (Character) Final Fantasy XI
Vaan (Character) Final Fantasy XII
Lightning (Character) Final Fantasy XIII



Music

The music tracks included in the game, with play type, are:


Final Fantasy (Game) Field type Battle type Event type Special type
Main Theme X
Gurgo Volcano X
Battle Scene X
Chaos Shrine X
Opening Theme X
Prelude X
Ending Theme X
Cornelia Castle X


Final Fantasy II (Game) Field type Battle type Event type Special type
Main Theme X
Battle Theme 2 X
Rebel Army Theme X
Prelude X
Finale X


Final Fantasy III (Game) Field type Battle type Event type Special type
Eternal Wind X
Battle 2 X
Elia, the Maiden of Water X
Prelude X
Ending Theme X
Return of the Warrior X


Final Fantasy IV (Game) Field type Battle type Event type Special type
Main Theme of Final Fantasy IV X
Giant's Dungeon X
Battle with the Four Friends X
Battle 1 X
Theme of Love X
Prelude X
Ending Theme X


Final Fantasy V (Game) Field type Battle type Event type Special type
Four Hearts X
Mambo De Chocobo X
Battle at the Big Bridge X
My Home, Sweet Home X
Main Theme of Final Fantasy V X
The New Origin X


Final Fantasy VI (Game) Field type Battle type Event type Special type
Terra's Theme X
Searching for Friends X
Decisive Battle X
The Fierce Battle X
Dancing Mad X
Celes's Theme X
Omen X
Ending Theme X


Final Fantasy VII (Game) Field type Battle type Event type Special type
Main Theme of Final Fantasy VII X
Judgement Day X
One-Winged Angel X
J-E-N-O-V-A X
Those Who Fight X
Aerith's Theme X
Prelude X
Staff Roll X


Final Fantasy VIII (Game) Field typ Battle type Event type Special type
Blue Fields X
The Man with the Machine Gun X
Waltz for the Moon X
Overture X
Eyes On Me X


Final Fantasy IX (Game) Field type Battle type Event type Special type
Over the Hills X
Something to Protect X
Battle 1 X
Beyond the Door X
The Place I'll Return to Someday X
Melodies of Life X


Final Fantasy X (Game) Field type Battle type Event type Special type
Mi'ihen Highroad X
Seymour Battle X
Suteki Da Ne (Isn't it Wonderful?) X
To Zanarkand X
Suteki Da Ne: Orchestral Version X


Final Fantasy XI Field type Battle type Event type Special type
Ronafaure X
Awakening X
Final Fantasy XI Opening Theme X
Vana'del March X
Vana'diel March #2 X


Final Fantasy XII (Game) Field type Battle type Event type Special type
Giza Plains X
Clash of Swords X
Theme of the Empire X
Final Fantasy Theme - Final Fantasy XII Version X
Ending Movie X


Final Fantasy XIII (Game) Field type Battle type Event type Special type
Sunleth Waterscape X
Saber's Edge X
Blinded by Light X
Defiers of Fate X
Final Fantasy XIII - The Promise X
Ending Credits X


DLC

In addition to the songs included with the game, Square Enix is releasing additional tracks as DLC. Each track is available for $0.99. All DLC tracks feature Normal, Expert, and Ultimate difficulty variants and are either Field or Battle stages. The first batch of DLC songs available for Europe and North America included:


Song Game
Battle Theme 1 Final Fantasy II (Game)
The Final Battle Final Fantasy IV (Game)
Fighters of the Crystal Final Fantasy XI
Fighting Fate Final Fantasy XIII (Game)
In Search of Light Final Fantasy V (Game)
Cosmo Canyon Final Fantasy VII (Game)
Ride On Final Fantasy VIII (Game)
A Fleeting Dream Final Fantasy X (Game)

July 12th DLC Update:


Song Game
Battle Final Fantasy VI (Game)
Sarutabaruta Final Fantasy XI
Desperate Struggle Final Fantasy XIII (Game)
Somnus Final Fantasy Versus XIII

July 19th DLC Update:


Song Game
Battle 1 Final Fantasy III (Game)
Fight On! Final Fantasy VII (Game)
Battle Theme Final Fantasy XI
Etro's Champion Final Fantasy XIII-2

July 26th DLC Update:


Song Game
Crystal Cave Final Fantasy III (Game)
The Sanctuary of Zi'Tah Final Fantasy XI
A Contest of Aeons Final Fantasy X (Game)
The Archlyte Steppe Final Fantasy XIII (Game)

August 3rd DLC Update:


Song Game
Sunken Shrine Final Fantasy I
Movement in Green Final Fantasy X (Game)
Fight On! Final Fantasy VII (Game)
Battle Theme Final Fantasy X (Game)

August 10th DLC Update:


Song Game
Battle Theme Final Fantasy XI
March of the Dreadnoughts Final Fantasy XIII (Game)
Battle 2 Final Fantasy IV
Esper Battle Final Fantasy XII (Game)


Pack-in Extras

First-run copies of Theatrhythm included a special stylus and a sheet of stickers featuring the primary Final Fantasy characters in the Theatrhythm art style. The stylus end features a display that can be decorated with a sticker from the sheet.

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"Tapping your way through the memorable Final Fantasy themes of the past two decades is more fun than you'd think."
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Game details
Name
Theatrhythm Final Fantasy
Release Date
February 16, 2012
Platform
iPad (Platform)
iPhone (Platform)
Nintendo 3DS (Platform)
Developer
Publisher
Genre
Music/Rhythm (Genre)
Theme
Fantasy (Theme)
Franchise
Final Fantasy (Franchise), Theatrhythm (Franchise)
Aliases
シアトリズム ファイナルファンタジ