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    Theatrhythm Final Fantasy

    Game » consists of 6 releases. Released Feb 16, 2012

    A rhythm combat game based off the the entire Final Fantasy franchise.

    Short summary describing this game.

    Theatrhythm Final Fantasy last edited by bobafettjm on 06/16/20 07:44PM View full history


    Theatrhythm: Final Fantasy is a 3DS rhythm game from Square-Enix. The game features chibi-style characters and music from throughout the primary Final Fantasy series in gameplay focused around music-themed combat. It was released in North America on July 3, 2012.



    Chaos and Cosmos. Two gods who rule over all creation. The space betwixt them is the Rhythm. From here was born the Music Crystal, which fills the world with harmony. Yet the chaotic forces in the universe wax stronger, disrupting this harmony and dimming the light of the Crystal. The only thing which can now restore the radiance of the Crystal is Rhythmia, the musical wavelength filling all space.

    Gameplay Basics

    Similar in nature to the Ouendan series, the rhythm-based gameplay involves tapping the stylus on the touch-screen in time with the music. On-screen prompts consist of three basic "trigger" types that correspond with a type of action that the player must take.


    When these triggers appear, the player must simply touch the touch screen with the stylus and quickly release.


    Slide triggers appear as circles with arrows inside them. To successfully hit a slide trigger, the player must slide the stylus across the touch screen in the direction indicated.


    Hold triggers appear as two circles connected by a coloured beam. The player must touch the touch screen with the stylus when the first circle is highlighted and hold it until the second circle is highlighted.

    Music Types

    The music is split into three categories: BMS (Battle Music Stage), FMS (Field Music Stage), and EMS (Event Music Stage).

    Battle Stages

    A battle in Theatrhythm.
    A battle in Theatrhythm.

    In battle stages, the player fights against classic Final Fantasy monsters in a view reminiscent of Final Fantasy I-VI. There are four marker rails; one for each of the player's party members. As markers align with the circles, the player must touch, slide, and hold the stylus to the touch screen in time with the music. Successes result in the party dealing damage to the enemy on screen.

    Field Stages

    Field stages see the characters explore to the tune of the games' field themes. The triggers move in a single track from left to right. In this mode, the when confronted with a hold trigger, the player must also slide the stylus up and down in order to keep it on the track.

    Event Stages

    Event stages depict scenes inspired by events tied to the music. As the mark moves around the screen in a choreographed pattern to follow the triggers, the player must touch, slide, and hold the stylus to the screen as the appropriate triggers are highlighted.

    These stages feature montages of footage of major events from their respective games. As an example, footage of the ballroom dance between Squall and Rinoa that takes place early in Final Fantasy VIII is set against the song "Waltz for the Moon". These videos can be unlocked for viewing separate from the gameplay.

    Challenge Mode

    In Challenge Mode, the player may play any Battle, Field, or Event stage separate from the main story. If the player achieves an "A" ranking, an increased difficulty level is unlocked. Similar to the Rock Band series, there is also a "no fail" practice option for Challenge Mode.

    Chaos Shrine

    In the Chaos Shrine, the player can take on challenging Dark Notes; pairs of Field and Battle songs set to a challenging difficulty level. When the player receives a Dark Note, the songs associated with it are unknown until the player plays it for the first time. Dark Notes can be collected over time and traded over StreetPass.


    The table below is the list of playable characters in the game:

    Warrior of LightFinal Fantasy
    FirionFinal Fantasy II
    Onion KnightFinal Fantasy III
    Cecil HarveyFinal Fantasy IV
    Bartz KlauserFinal Fantasy V
    Terra BranfordFinal Fantasy VI
    Cloud StrifeFinal Fantasy VII
    Squall LeonhartFinal Fantasy VIII
    Zidane TribalFinal Fantasy IX
    TidusFinal Fantasy X
    ShantottoFinal Fantasy XI
    VaanFinal Fantasy XII
    LightningFinal Fantasy XIII


    The music tracks included in the game, with play type, are:

    Final FantasyField typeBattle typeEvent typeSpecial type
    Main ThemeX
    Gurgo VolcanoX
    Battle SceneX
    Chaos ShrineX
    Opening ThemeX
    Ending ThemeX
    Cornelia CastleX
    Final Fantasy IIField typeBattle typeEvent typeSpecial type
    Main ThemeX
    Battle Theme 2X
    Rebel Army ThemeX
    Final Fantasy IIIField typeBattle typeEvent typeSpecial type
    Eternal WindX
    Battle 2X
    Elia, the Maiden of WaterX
    Ending ThemeX
    Return of the WarriorX
    Final Fantasy IVField typeBattle typeEvent typeSpecial type
    Main Theme of Final Fantasy IVX
    Giant's DungeonX
    Battle with the Four FriendsX
    Battle 1X
    Theme of LoveX
    Ending ThemeX
    Final Fantasy VField typeBattle typeEvent typeSpecial type
    Four HeartsX
    Mambo De ChocoboX
    Battle at the Big BridgeX
    My Home, Sweet HomeX
    Main Theme of Final Fantasy VX
    The New OriginX
    Final Fantasy VIField typeBattle typeEvent typeSpecial type
    Terra's ThemeX
    Searching for FriendsX
    Decisive BattleX
    The Fierce BattleX
    Dancing MadX
    Celes's ThemeX
    Ending ThemeX
    Final Fantasy VIIField typeBattle typeEvent typeSpecial type
    Main Theme of Final Fantasy VIIX
    Judgement DayX
    One-Winged AngelX
    Those Who FightX
    Aerith's ThemeX
    Staff RollX
    Final Fantasy VIIIField typBattle typeEvent typeSpecial type
    Blue FieldsX
    The Man with the Machine GunX
    Waltz for the MoonX
    Eyes On MeX
    Final Fantasy IXField typeBattle typeEvent typeSpecial type
    Over the HillsX
    Something to ProtectX
    Battle 1X
    Beyond the DoorX
    The Place I'll Return to SomedayX
    Melodies of LifeX
    Final Fantasy XField typeBattle typeEvent typeSpecial type
    Mi'ihen HighroadX
    Seymour BattleX
    Suteki Da Ne (Isn't it Wonderful?)X
    To ZanarkandX
    Suteki Da Ne: Orchestral VersionX
    Final Fantasy XIField typeBattle typeEvent typeSpecial type
    Final Fantasy XI Opening ThemeX
    Vana'del MarchX
    Vana'diel March #2X
    Final Fantasy XIIField typeBattle typeEvent typeSpecial type
    Giza PlainsX
    Clash of SwordsX
    Theme of the EmpireX
    Final Fantasy Theme - Final Fantasy XII VersionX
    Ending MovieX
    Final Fantasy XIIIField typeBattle typeEvent typeSpecial type
    Sunleth WaterscapeX
    Saber's EdgeX
    Blinded by LightX
    Defiers of FateX
    Final Fantasy XIII - The PromiseX
    Ending CreditsX


    In addition to the songs included with the game, Square Enix is releasing additional tracks as DLC. Each track is available for $0.99. All DLC tracks feature Normal, Expert, and Ultimate difficulty variants and are either Field or Battle stages. The first batch of DLC songs available for Europe and North America included:

    Battle Theme 1Final Fantasy II
    The Final BattleFinal Fantasy IV
    Fighters of the CrystalFinal Fantasy XI
    Fighting FateFinal Fantasy XIII
    In Search of LightFinal Fantasy V
    Cosmo CanyonFinal Fantasy VII
    Ride OnFinal Fantasy VIII
    A Fleeting DreamFinal Fantasy X

    July 12th DLC Update:

    BattleFinal Fantasy VI
    SarutabarutaFinal Fantasy XI
    Desperate StruggleFinal Fantasy XIII
    SomnusFinal Fantasy Versus XIII

    July 19th DLC Update:

    Battle 1Final Fantasy III
    Fight On!Final Fantasy VII
    Battle ThemeFinal Fantasy XI
    Etro's ChampionFinal Fantasy XIII-2

    July 26th DLC Update:

    Crystal CaveFinal Fantasy III
    The Sanctuary of Zi'TahFinal Fantasy XI
    A Contest of AeonsFinal Fantasy X
    The Archlyte SteppeFinal Fantasy XIII

    August 3rd DLC Update:

    Sunken ShrineFinal Fantasy I
    Movement in GreenFinal Fantasy X
    Fight On!Final Fantasy VII
    Battle ThemeFinal Fantasy X

    August 10th DLC Update:

    Battle ThemeFinal Fantasy XI
    March of the DreadnoughtsFinal Fantasy XIII
    Battle 2Final Fantasy IV
    Esper BattleFinal Fantasy XII

    Pack-in Extras

    First-run copies of Theatrhythm included a special stylus and a sheet of stickers featuring the primary Final Fantasy characters in the Theatrhythm art style. The stylus end features a display that can be decorated with a sticker from the sheet.


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