This game can create some pretty heartbreaking scenarios and stories. Like Drew said in the Quick Look, you need to create your own story based on the actions you perform and how they turn out, but if you're willing to invest that little bit of roleplaying you're rewarded with a great experience. The only "roleplaying" you need to do is to take yourself out of the picture; the game supplies enough narrative through occasional text prompts.
On day 9 all 3 of my housemates were very hungry or starving. They had some meat, but no water to cook it with (things must be different in Eastern Europe). Pavle was very tired because he spent the previous day helping pull some other survivors out of rubble, yet he was still the best candidate to go scavenge that night. I decided to go to the supermarket, because, although there was danger, I really needed food. Figured I could get in real quick and not probe real deep.
Pavle gets just past the foyer and peaks through a door to see a soldier harassing a young girl scavenger. I keep watching as the soldier, wearing full army gear and armed with an assault rifle, escalates things to where I feel the need to intervene. Pavle only has a knife, but I figured I could get in and stealth kill the guy from behind while he was preoccupied. Turns out Pavle (me) didn't know how to use his knife, since this was his (my) first violent encounter. Pavle walked up behind the soldier. Froze. And was riddled with bullets and killed instantly. Pavle was able to see the girl making a break for it in his last moments, though.
So the next day my 2 survivors are pretty down in the dumps about this. They're so distraught that they have to take a moment, sit down, and console each other. Shit is bleak. That night I decide to send Katia back to the supermarket to retrieve Pavle's stuff, since, besides losing a friend, my 2 survivors also lost their shovel, knife, and lockpicks, and are only getting hungrier.
Katia gets to Pavle's body and wonders if she should tell his son about his death. A woman comes down the stairs and tells me the girl that ran away had made it to safety and was in good hands. My heart wretches.
Katia and Bruno, however, don't make it much longer. With only 2 people they're unable to defend the shelter effectively while scavenging. Katia makes an attempt to grab supplies from a man and his son, but her attempts to look through their things aren't received well. The man's son takes out a pistol and shoots Katia. He follows her as she limps all the way to the exit before putting a final bullet in her back.
Bruno went scavenging at a schoolhouse the next night. 2 of the looters on site were friendly. Their friend upstairs wasn't.
Then you get a nice little scroll summing up the actions of your survivors and what they did/didn't accomplish, along a backdrop of depressing music, of course.
This game is great!
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