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Game » consists of 0 releases. Released Jan 30, 2009
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Any form of indication that lets player know they've hit an enemy, such as an audio cue or a visual mark that appears around the crosshairs of the player's weapon.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Games that are controlled partially or entirely with a touch screen.
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