A Relaxed Friday Stream 1/08/21
Game of the Year 2020: Day One
Game of the Year 2020: Day Three
The HotSpot - Episode 393
The Giant Beastcast
Game of the Year 2020: Day Two
The Community Spotlight 2021.01.16
Community GOTY 2020: Voting Begins!
The Community Spotlight 2021.01.09
The Community Spotlight 2021.01.02
New Logo Mug
Interlocking Dad Hat
consists of 3 releases.
Released Sep 23, 2008
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Games are sometimes divided by chapters, sections, acts, etc.
All are animated
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
It's all in the family.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
Games featuring characters that appear much older than their actual age would dictate.
This concept is for games in which at least one of the main characters is male.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Everyone that is born has parents. These games feature adults with children of their own.
Police are paid protectors who enforce the law through legal use of force. They help ensure public safety and social order. Their motto is to protect and to serve.
The player creates portals to go into the past.
A cutscene or conversation that appears after, or during, the credits -- usually as a means to deliver a cliffhanger and/or plot twist.
When a developer creates a game that could be perceived as a new instalment in an existing franchise that they've worked on before, but doesn't share the same name due to licensing issues or other reasons, it's called a spiritual successor.
The act of taking one's own life.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
A distinctive song associated with the game (often played during the introduction/end credits). Note: This concept deals just with songs with lyrics, as opposed to instrumental pieces.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
The concept of a character leaping forwards or backwards in time.
Games that are controlled partially or entirely with a touch screen.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
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