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Concept »
Games that let you choose the path you take through the story-line.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
This is when the events of a story are not in chronological order. Often, the end comes at the beginning, and the remaining story explains how things came to be the way they are.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
A relationship mechanic present in latter games in the Fire Emblem series. Characters may form bonds, granting them stat bonuses when in close proximity on the battlefield.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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