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Game » consists of 3 releases. Released Feb 18, 2011
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
A Physics Engine Developed by Erin Catto. Originally written in C++ as a demonstration for GDC 2006, it was then expanded and has since exploded in popularity among indies and powers games such as Angry Birds, Happy Wheels, and practically everything else.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
Environments cycle between day and night, often with effects on other aspects of the game.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Consists of games that are designed to be played only with a single discrete input button. This does not include the menu navigation, and does not include motion, vision or other sensing controllers.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
The act of sliding down an elevated geological formation, often on your buttocks.
Games that are controlled partially or entirely with a touch screen.
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