I was watching the January 2017 version of a tier list video, when I was reminded of one of the few issues that I have with Titanfall 2.
Weapons and Titans in Titanfall 2 are actually quite balanced. There are a few weapons that put you at a disadvantage, but most weapon classes have several good options depending on your play-style. Titans are also in a fairly good place, with all Titans being competitive when played correctly. Titans have a nice "rock, paper, scissors" aspect to their match-ups, where some are better against others, which reminds me of a good tournament fighter.
It's all very good game design that allows for many different options, but then you come to titan kits, pilots kits, and boosts.
There are some titan kit options that are just way too overpowered--not it a "this needs to be nerfed" way, but in a "why would I ever not use this" way--and there other kits that are just about worthless. Let's take a look at scorch. Extra flame damage? Of course. Extra flame shield damage? Absolutely. Less damage from your own fire? Why would I want to walk through my own fire, unless I want to flame shield someone. And at that point I can't use extra flame shield, anyway. Longer lasting firewall? If I want to block a path, I'll just use the gas canisters and a standard firewall. Leave a trail from my core ability? Have you tested the extra damage this does? It's worthless, and that's even assuming the player just stands there.
This is just one example, but some titan kits are just far better choices than others.
Then we have pilots kits. Kit 1? Quite balanced. Kit 2? Why would you ever pick something besides low-profile? Maybe if you're playing LTS, you can use phase embark. Hover will just get you killed, but it can be fun the screw around with in a lobby of bad players. The wall hang kit is highly situational, mostly pointless, and will actually prevent you from being able to aim as you run along a wall. Low-profile makes it MUCH easier to rodeo a titan, pull a battery, not be seen while cloaked, not be easily noticed from a distance when jumping, and not heard jumping or running.
Boosts are a mix of some great abilities with no downsides, some situational options, some that should only be used in certain game modes, and some that are completely worthless and should never be picked.
Battery is arguably the best boost for any mode with titans. Stand inside your titan's bubble shield before you activate it, and it's basically always working for you. You can be killed after activating amped weapons or a smart pistol, and someone can destroy your sentry moments after you activate it, but battery will never let you down.
Speaking of which, amped weapons and pilot sentry are also good, the latter especially in pilots vs pilots. Map hack is another strong boost. Ticks can be good in objective games. It's a lot of fun to toss several of them into a bank room while playing bounty hunt. And smart pistol can be effective, but you'll be giving up some really useful abilities to use it. And again, you could be shot moments after activating it.
Then you have some extremely pointless boosts that are pretty much always a bad idea. The phase rewind takes far too long to activate, making it pointless to use. Titan sentries are very ineffective, due to how little damage they do, and how quickly they can be destroyed. The difference in effectiveness between pilot sentries and titan sentries is ridiculous. That giant blue shield isn't giant enough to give up an actually decent boost, and the importance of movement in Titanfall 2 makes standing in one place a bad idea in general anyhow. Radar jammer doesn't last all that long, and isn't very useful. And three holo pilots is only slightly more useful that one holo pilot, but is ultimately far less useful due to the boosts you're giving up and how infrequently you can use the ability.
I think the solution to this situation would be to allow players to select more than one ability from the boosts, titan kits, and pilot kits. Even better would be to re-work them and place them in a tier listing. You can have one of the most effective boosts, and one of these far less effective boosts. That would take a lot of work, though, and some players would undoubtedly be unhappy with the changes.
Even if the boosts and kits are never balanced, Titanfall 2 is still the most fun I've had with a multiplayer shooter in years, though. Nothing really needs to change, but at the same time, I wish I could take more advantage of the the variety in the game without putting myself at a noticeable disadvantage. Anyone else feel the same way?
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