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    Tokyo 42

    Game » consists of 2 releases. Released May 31, 2017

    SMAC and Mode 7 are teaming up on this isometric open-world action game.

    Tokyo 42 Gamepad Issues

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    BrunoTheThird

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    #1  Edited By BrunoTheThird

    Fired up the game and the controls were working great, until I realized R2/RT doesn't function. Shooting is kind of important in the game, so . . . yeah. They released a patch yesterday fixing some pad issues, but no success still.

    Have any of you guys had issues with gamepads? I'm using a DS4 with the DS4 Tool software. I've also tried Input Mapper and Steam's DS4 support on its own to no avail. Every other button functions just fine.

    Should I just use my Steam controller and get on with it, or wait for a fix?

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    deactivated-6816654da3a76

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    The 360 controller I have works entirely fine. Today I'll try to configure the Steam controller with the right pad working as a mouse or mouse-area to see whether I prefer it for aiming. I don't want to use the kb+mouse control scheme since at the moment it doesn't seem convenient to take my fingers from either A or D to rotate the world. I really should get a mouse with programmable buttons.

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    Steam Controller works fine in Gamepad layout. You can use one of the paddles to emulate the A/cross button and aim while jumping, which is impossible on a normal controller. At the moment I see no reason for your triggers to not function. I'm assuming they work fine in other Steam games?

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    I retract my previous assumption about shooting while jumping on a pad. You have to move your right thumb from the jump button to the stick, but the delay doesn't make this action unusable.

    However, if you set the right pad on the Steam Controller to Mouse Region (not Mouse, that one is unusable in this game) it feels MUUUUUCH better than the stick, and you can regulate how far you throw a grenade or aim your sniper rifle instantly. The downside of using the SC is that you have to set all the buttons to emulate the keyboard and mouse, since the game switches between accepting two types of input and when the switch happens all held button presses are cancelled. This leaves me (since I decided I will either play with SC or KB+M) with non-analogue WASD movement. But then again this could be a blessing in diguise, since up until now moving on vectors between the 45° increments only got me killed by falling to my cloudy death.

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