It really seems like there needs to be some major changes to buff, enemy damage, and enemy armor...and some people won't like even though it won't hurt them one bit.
The issue it seems to me is that because a lot of player buffs and damage stack to stupid levels the amount of damage that enemies have has grown to stupid levels as well.
The assumption that a group of four players will be buffed to ridiculous levels means that enemies have been given a huge damage pool that any normal play could never surmount.
I think this from the video below has broken it down rather nicely, he identifies the biggest issues as: Sentry's Call, Tactical Pulse and Smart Cover. The ways those work and stack in typically high end builds make "The Division's" end-game impossiblke for casula gamers, thus making it effectively impossible for it to be effectively tune.
Tom Clancy's The Division
Game » consists of 9 releases. Released Mar 08, 2016
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