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Game » consists of 13 releases. Released Aug 20, 2013
This page is about the game engine created by Ubisoft for Splinter Cell: Conviction. It is an evolution of the game engine used in the previous Splinter Cell game, Chaos Theory.
The action of crossing a ledge, often this requires careful sidestepping.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Less-lethal weapons are weapons intended to be less likely to kill than a conventional weapon. Less-lethal weapons are used in riot control and self-defense.
Games often feature working light switches that allow the player to manually switch on and off the lighting in a room.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
This concept is for games in which at least one of the main characters is male.
A mechanic in shooting games which allows the player to mark multiple targets, then execute at all of them at a press of a button usually while time appears to be slowed down or stopped completely. The targets can often include environmental objects like light sources, but also non-lethal body parts of enemies.
Matchmaking is a technique which allows players or teams to be matched with others for the purpose of playing an online multiplayer game.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
The National Security Agency is an agency that is responsible for analyzing and gathering foreign communications and intel. The NSA is also responsible for keeping the US government's own network and communications secure.
The ability to see in the dark without mechanical means.
Nintendo Network is the online service for Wii U and 3DS.
A function of the Wii U that allows games to be played exclusively through the Wii U GamePad.
Games which allow players to interact with others over the internet.
Sometimes you just don't want to pull out your stylus or get fingerprints on your DS screen. These games don't make you.
A digital distribution platform owned and operated by EA.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
A patrol is a common concept in many games in which a computer-controlled character moves back and forth along a set path repeatedly.
The fourth annual PAX East took place March 22-24, 2013 at the Boston Convention and Exhibition Center in Boston, Massachusetts.
The ninth annual PAX Prime took place between August 31-September 2, 2012 at the Washington State Convention Center in Seattle, Washington.
The tenth annual PAX Prime took place August 30-September 2, 2013 at the Washington State Convention Center in Seattle, Washington. It was the first 4-day PAX.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
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