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Game » consists of 8 releases. Released Nov 22, 1999
Various effects using "particles" (billboard/sprite planes or full models).
A place to fall, often bottomless, usually resulting in death.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
QuickLoad allows the player to rapidly load their progress in a video game, generally is most seen in computer games.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Scorpions are an eight-legged arachnids with two large pincers and a venomous stinger on the tail, used to kill or subdue prey and defend against aggressors. Though their sting can be very painful to humans, few scorpion species can kill a healthy adult.
A Secret area is a place hidden that few will find unless they know where to look.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A species of striped feline.
These games have significant plot points that deal with hunting for treasure. Treasure in this instance is a physical non-living item one can hold and obtain. Examples include gold, jewels, the Holy Grail, alien artifacts, marble, etc.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
This game mechanic occurs when a character enters a room, and the camera zooms around showing one particular pathway that the character should take, ending with a shot of the final door, window, or hole they should navigate to.
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