I just booted this game up last night on the PS3. I am relatively new to the console and I have never play any Uncharted game. I am generally a PC gamer and almost always pick the PC version of a game when I have that option. This time though I chose the PS3. Dang thing was 60 bucks! lol.
First of all I am impressed with how this game looks on the console. I play on a Sony super fine pitch CRT, which is a wide screen HDTV. I am stunned by how gorgeous this game looks and how fast and smooth it runs. The last game I played on my PS3 was Dark Souls and this game looks even better, so yea I am impressed!
My next impression was the production. This is a genuine AAA game. I haven't gotten too far into it, I am taking my time, trying to savor the experience ( I wanna get my $60 worth-- what if it's a short game! ) but I can tell right off the bat that Tomb Raider has a lot of money and talent behind it.
The last time I found myself moving through the jungle like this was in Metal Gear 3, so not having played Uncharted that is my comparison, or what Tomb Raider most reminds me of early on.
This game is very cinematic and coming off Dark Souls feels very guided. The two gameplay elements that keeps it from being a totally led by the hand experience are the puzzles, which have been cool ( I hope there are more of them ) and the fact that you need to explore the environment for upgrades. The overall path you follow is predetermined and the jumping, climbing, log walking, are all pretty much done for you. Press X and you are good to go. I am having fun with the game, it is enjoyable and I don't want to come off like I am feeling disappointed with TR, just making observations about the game design.
Most of my time has been learning to handle this bow in a efficient manner. Swinging the bow around quickly and getting a bead on an enemy is not easy with a DS and thumb stick. Been practicing on wolves. I have the option to run past them but I am determined to kill them all! Besides I need to get better with this bow.
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