@Make_Me_Mad: Good point on Alice, though... I think my negative reactions to it's technical and superfluous mechanics have given me an negative reaction to the game, but you are right about the characterization. (actually had to go back and look at my notes on the game to remember what I felt about it. *sigh*)
However, as I was saying, I think it's an unfair comparison, because you've played Alice in context of itself, while you've only seen Tomb Raider in the context of E3 trailers/demos. Basically trailers trying to sell the game to an audience that is being shell-shocked by all of its' competitors bling and flair. It's a problem of all game trailers (see the Hitman: Absolution battlenun trailer, for instance) where most seem to feel like they need to show the flashiest and loudest parts... because it's hard to sell the quiet moments in situations like that.
Personally, it tends to be the quiet moments that I carry with me after I'm done with a game/movie. Like how my strongest memory of Bioshock is where the big "Would you kindly" reveal came. I remember standing in a room and just struggling with myself, trying to disprove it to myself.
Anyway, I can't imagine that we are talking about an 8 hour game of watching Laura get thrashed. As much abuse as the trailers showed, they also showed hints of character development. Of finding her limits and pushing herself past them. Hints of the quiet, memorable moments. If it's just 8 hours of celebrating abuse of a poor polygon woman, then I'm on board with hating on the game, but that's not the feel I've gotten.
(Example of what I'm talking about in Tomb Raider, that quiet "sorry...", when she's about to fire an arrow at a deer, in one of the trailers, here: http://www.giantbomb.com/heres-three-and-a-half-minutes-of-mostly-terrible-things-happening-to-lara-croft/17-6030/ at about 01:25 to 01:30)
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