If you took two PCs and put a video card with the PS4 gpu specs into one and the Xbox One gpu specs into the other (all other components being equal) and ran the Tomb Raider PC version on the two machines with the same settings, the difference would be nowhere near as large as the Tomb Raider PS4 and One differences we see.
That bad news is that in the long run, as games are built from scratch on the new console platforms, the lowest common denominator takes precedence, thus making the performance gaps between competitors even smaller. Multiplatform developers don't have too much motivation in making either console version better than the other. Hell, they sometimes barely make the PC port any better and those development costs/efforts are much more easily justified.
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