Overview
Tomoyo After: It's a Wonderful Life is a spin-off of Clannad. It was first developed by Key and released for a limited period of time by Visual Art's in Japan for the Windows PC on November 11, 2005. An all-ages version was later released by Prototype for the PlayStation 2 on January 25, 2007, PlayStation Portable on March 19, 2009, Xbox 360 on September 22, 2010, PlayStation 3 on July 29, 2012, and the Android on February 27, 2013 which is called CS Edition which contains additional content in place of adult content which increased the length of the game by roughly 50%. The all-ages version for the PC was first released for a limited time on July 7, 2009 as part of the Key 10th Memorial Box which included voices from the PSP version which included voice acting for the lead character Tomoya. It was later released separately on April 30, 2010 which is known as Memorial Edition.
Tomoyo After: It's a Wonderful Life was never released outside of Japan, but an unofficial English translation patch was initiated by Baka-Tsuki on June 4, 2008. The project was then taken over by Doki Fansubs on April 27, 2011 and released on September 21, 2012. An updated version was later released on March 24, 2013.
Story
Tomoyo After's story revolves around Tomoya Okazaki and Tomoyo Sakagami. Tomoya has graduated from high school and is now employed as a garbage collector. He and Tomoyo are now seeing each other in a romantic relationship, though Tomoya lives alone in his apartment. One day it is discovered that Tomoyo has a younger half-sister named Tomo Mishima who had been living with her mother, but was recently abandoned. It is eventually decided that Tomo will live in Tomoya's apartment for the time being.
Main Characters
- Tomoya Okazaki: Tomoya has graduated from high school and is now working as a garbage collector and repairman. He moved out of his father's house and is now living alone in an apartment.
- Tomoyo Sakagami: Tomoyo is currently in her third year of high school. She would visit Tomoya frequently to cook for him and to spend time with him.
- Takafumi Sakagami: Tomoyo's younger brother who is currently in his first year of high school. He used to be a runner but he is now a skilled computer programmer.
- Tomo Mishima: Tomoyo's and Takafumi's step-sister. She is currently attending kindergarten. Tomo had been living with her mother and she was recently abandoned.
- Kanako: Takafumi's ex-girlfriend. Her mother is about to remarry but she disagreed and she ran away from home. She came looking for Takafumi and decided to freeload at Tomoya's apartment.
Gameplay
Tomoyo After features a single main story path. It occasionally presents a dialogue choice of up to 3 options. The choices will further the story and / or influence events in the story or lead to a bad ending.
There is a minigame called Dungeons and Takafumis that can be unlocked early in the game. Once it is unlocked, the option to play it will be made available from the main menu.
Dungeons and Takafumis
Dungeons and Takafumis is a tactical role-playing game. Its save file is separate from the visual novel save file. According to the main story, Takafumi worked with people over the internet to create the game, and Kanako wrote the story.
Story
A castle had a laboratory where magicians created Takafumi clones. The clones performed household chores for people in the day and worked as male escorts at night. The clones had no emotions. This changed when clone number 054 was created under the contract with a gay devil. This granted Takafumi 054 a full range of human emotions. 10 days ago, a storm hit the castle and and Takafumi 054 disappeared. Many Takafumi clones sold themselves to the beastmen to obtain information and discovered that Takafumi 054 was in a labyrinth under the beastmen's castle. The magicians were unable to defeat the beastmen, thus they resorted to hiring mercenaries.
Floor 10
Tomoyo explained that Takafumi 054 was a criminal. Kanako wanted to believe that he remembered her. Tomoyo explained that Takafumi 054 wasn't the one who saved her but Kanako wanted to see him regardless.
Floor 25
Takafumi clone 054 was discovered. He was suffering from amnesia. Tomoyo tried to attack him but Kanako protected him. Takafumi 054 revealed that the beastmen were researching a time travelling magic, Almighty High Magic Delorean. Tomo explained that the beastmen intended to travel back in time to kill all humans. Takafumi 054 explained that they must reach the lowest floor and defeat the beastmen.
Floor 30
Takafumi 054 recalled a memory of a travelling swordsman who rescued Kanako and fell in love with her. He explained that that memory wasn't his own. Kanako revealed that the Takafumi who rescued her lost his life rescuing her.
Floor 35
Takafumi 054 was ambushed and kidnapped by the beastmen.
Floor 45
Takafumi 054 sent a hologram explaining that the beastmen is almost ready to cast the time travelling magic and that they only had 3 more days to stop them.
Floor 50
The beastmen successfully traveled 1000 years into the past. Tomoya, Tomoyo, Tomo, and Takafumi traveled back in time to defeat them. Kanako discovered that they had saved the world but they were no where to be seen.
Epilogue
The beastmen appeared in the Central Region and waged war against humans. They took over the Central and Eastern Regions and drove the humans to the Western Region. Tomo created Takafumi clones and formed the volunteer army led by Tomoya, Tomoyo, and Takafumi 054. They reclaimed the South and Eastern Regions within 6 months. They spent the next several years assaulting the Southwestern and Central Regions and managed to establish a base in the Central Region.
The beastmen withdrew their army from the east focused on the Western Region. The volunteer army assaulted the beastmen's base and successfully sealed off the beastmen's reinforcements. Tomoya, Tomoyo, and Takafumi 054 lost their lives in that battle. The remaining Takafumi clones spent the next several decades wiping out the remaining beastmen.
The remaining Takafumis were imprisoned and the kingdom's magicians conducted research on the clones, attempting to reverse engineer the technique to clone them. They were unsuccessful because Tomo disappeared and the cloning technique disappeared with her. The clones created by the magicians lacked emotions.
After Kanako read the history, she matured as a leader. She succeeded the throne after her father passed away. Kanako started a History Museum. Excavation for artifacts lasted for a year and she discovered many dead Takafumi clones. One day, she heard rumors of a living Takafumi clone in the west. The clone had no memory of her. He announced that he speaks on behalf of the real Takafumi and explained that he has returned home.
Gameplay
Dungeons and Takafumis consists of 2 sections, the intermission area and battles. It features familiar game elements which can be found in other tactical RPGs with one major difference.
Intermission
The Intermission area is the default area when the player is not in combat. This area allows for changing of jobs, replenishment of potions, and the save and load features.
Battle
Battles are fought on a 3D isometric grid field with 2D sprites. Dungeons and Takafumis employs an Active Time Battle system, where characters with high speed stat will act more often. It features a single dungeon which consists of 50 floors. Every fifth floor will feature a boss character, which is a stone golem for the first 45 floors, and a catgirl boss for the 50th floor. 5 floors must be cleared in a single attempt in order to save dungeon progression.
The player can also choose to retreat at any time, retaining all the items and experience that has been collected. If the party is wiped out or the player chooses to retreat, the player must fight through all 5 floors again on the next attempt. If a character dies on a floor, he or she will be revived with 1 HP on the next floor.
The party will be forced to retreat at floors 35 and 45 in accordance to the story.
Days
The score is recorded in number of days. Every time the player retreats, the number of days increase by 1. Thus, the least number of days in which the dungeon can be cleared is 3.
Clearing within 7 days awards an S rank. 8 to 9 days awards A. 10 to 14 days awards B. 15 to 19 days awards C. 20 to 25 days awards D. 26 days or more awards E.
Items
There is no currency and shops. All equipment can only be obtained in battle with the 'Search' command and / or after clearing a floor. Items that are obtained via the 'Search' command can only be kept after the current floor is cleared. All items has its own weight and the inventory size is limited by weight. Items can be tossed away in the intermission and in battle.
Combat
Unlike most tactical RPGs, the only control the player has over combat is to set the characters up at the start of every floor. The battle will then play out until either side wins by wiping out the opposition. Actions and skills will be assigned to each character and they will carry it out in the sequence that was laid out for them. Each character also has a 'last' action that will cause the character to repeat that action until the floor is cleared, the character dies, or the team is wiped out. Characters cannot be ordered to consume potions or change equipment in combat.
Skills
Skills can only be used once per dungeon attempt. A buff or debuff skill will cause the character to stay on the same spot. An attack skill will cause the character to move towards an enemy.
Experience
Experience points will be granted to all characters who remain alive after a floor is cleared. Additional points will be granted per killing blow. A large amount of experience points will be given when a floor is cleared the first time and it will be decreased by 90% for subsequent clearings.
Buffs and Debuffs
Taunts and evade buffs cannot apply to the same character at the same time. Only the most recently cast taunt or evade will take effect.
Stats
Character stat increase at level up depends on job class. A level up grants 3 bonus stats from levels 1 to 20, 4 bonus stats from levels 21 to 40, and no bonus stats from level 41 onward.
Stat | Description |
---|
Attack power (ATK) | Increases physical damage dealt. Displays right and left hand separately. While dual-wielding, left hand weapon deals half damage. |
Defense (DEF) | Reduces damage received |
Intelligence (INT) | Increases magic damage dealt and healing strength |
Dexterity (DEX) | Increases accuracy and dodge rate. Maximum dodge rate is at 230 DEX |
Carry Weight (CPW) | Amount of weight the character can carry. Maximum inventory weight is shared between all characters. 1 CPW equals 2 maximum inventory weight |
Speed (SPD) | How soon the character can act again. Increases by 1 point for every 5 levels. Decreased by the weight of equipped items divided by 10 |
Move (MOV) | Walking distance. Permanently set at 3 tiles |
Characters
Tomoya Okazaki
The Red Fang of Rigaldo. He is disconnected from the story.
Initial stats: HP 30, ATK 15, DEF 8, INT 6, DEX 9, CPW 8, SPD 25
Level | Skill | Description |
---|
2 | Guts | Self buff to increase damage dealt. Lasts for 5 turns |
4 | Six Mat Room Attack | Deals damage to a 3 tile radius area |
7 | Leadership | Damage dealing buff to all allies except Kanako. Lasts for 5 turns |
11 | Handmade Dioxin | Deals damage to a 4 tile radius area |
14 | Summon Fuko | Summons Fuko to attack independently. Appears at a random location |
18 | Porno Magazine | Taunts all enemies to attack Tomoya and self buffs defense for 1 turn |
21 | Sweet Atmosphere | Damage dealing buffs to all allies except Tomoya. Lasts for 5 turns |
25 | Fuko Decoy | Summons Fuko to attack independently and taunts all enemies while active. Appears at a random location |
28 | Kanako's Killer Technique | While bare-handed, greatly increases damage dealt and has a chance to instantly kill the target for 5 turns |
33 | Will of the Town | Deals damage to an 8 tile radius area |
Tomoyo Sakagami
The Red Fang of Zarionti. Tomoyo is the leader of the Bear Association, a group of rebels. She had a dream that the Takafumi clones will overrun the world. She consulted a fortune teller and he confirmed her dream. Her objective in joining the group is to kill Takafumi 054.
Initial stats: HP 30, ATK 16, DEF 8, INT 6, DEX 9, CPW 8, SPD 25
Level | Skill | Description |
---|
2 | Serious | Self buff to increase damage dealt. Lasts for 5 turns |
4 | Full Power Kick | Kick an enemy and send it flying across the field. If it rams another enemy, the initial enemy will stop and the inertia will send the next enemy flying. Deals damage to all enemies that were hit |
7 | Pantie Flash | Taunts all enemies to attack Tomoyo for 1 turn. Also causes Tomoyo to heal Tomoya for the next 2 turns |
11 | Babysit | When Tomo is at low health, Tomoyo will act to protect her |
14 | Gravity Jump | Jump to the middle of the floor, dealing damage to all enemies in a 6 tile radius |
18 | No Bra | Taunts all enemies to attack Tomoyo for 2 turns. Also causes Tomoyo to heal Tomoya for the next 3 turns |
21 | Yell | Evade all enemy attacks for 2 turns |
25 | Power of Love | When an enemy attempts to attack an ally, Tomoyo will teleport to that ally and attack the enemy instead, canceling its attack |
28 | 10 Kick Combo | Kick all enemies in a 3x3 area around Tomoyo |
33 | Tomoyo, the Ultimate Weapon | A self buff that greatly increases all stats. Lasts for 5 turns |
Kanako
The Red Fang of Torucoone. She is the princess of the kingdom. Kanako was once rescued by a Takafumi clone and she fell in love with him.
Initial stats: HP 30, ATK 15, DEF 8, INT 6, DEX 9, CPW 8, SPD 26
Level | Skill | Description |
---|
2 | High Tension | Self buff that increases critical rate. Lasts for 5 turns |
4 | Spit | A 4 tile attack that stops enemy action for 1 turn |
7 | Friends | When Tomo is at low health, Kanako will act to protect her |
11 | Gust Strike | Charge in a straight line to the edge of the map, damaging all enemies on the way. 3 tiles wide |
14 | Papico | When at critical health, self heal to full health |
18 | Challenge | Taunts all enemies to attack Kanako for 3 turns |
21 | High Speed Rush | While equipping a one-handed or two-handed sword, grants double weapon swings. Lasts for 3 turns |
25 | Super High Tension | A self buff that grants 100% critical strike rate. Lasts for 5 turns |
28 | Omega Drive | Deals damage to a 6 tile radius. Causes all enemies to avoid allies for 2 turns |
33 | One-man Show | While bare-handed, grants a chance for attack to instantly kill enemies. Lasts for 5 turns |
Tomo
A powerful magician. Her extensive practice of rejuvenation magic has stunted her aging. Tomo is also in close contact with the kingdom.
Initial stats: HP 30, ATK 15, DEF 8, INT 10, DEX 8, CPW 8, SPD 24
Level | Skill | Description |
---|
2 | Attack | Grants a buff to self and all allies, increases damage dealt. Lasts for 5 turns |
4 | Cry | Calls for help from all allies |
7 | Sleep | Cast a spell on all enemies, has a chance to put them to sleep. Lasts for 1 turn |
11 | Tag | Taunts all enemies to attack Tomo for 2 turns |
14 | Teleport | Sends all allies to the enemy line |
18 | Kiss of Friendship | Causes enemies to ignore Tomo until she attacks |
21 | Shield | Grants a buff to self and all allies, reduces damage taken. Lasts for 5 turns |
25 | Hide and Seek | Enemies will ignore Tomo for 5 turns |
28 | Speed | Grants a buff to self and all allies, increases SPD. Lasts for 5 turns |
33 | Mature | A self buff that greatly increases all stats. Lasts for 5 turns Note: Changes the graphic for Tomo |
Job Classes
The skills of a job class will be lost when the class is changed.
Swordsman
Stat requirements: ATK 20, DEF 15
Stat growth: HP +8, ATK +3, DEF +2, INT +1, DEX +2, CPW +2
Skill | Level | Description |
---|
Counterattack | +1 | When receiving an attack, has 1/3 chance to attack the attacker |
Sword Wielder | +4 | While equipping a two-handed sword, increase damage dealt |
Dual Wielder | +7 | While equipping a one-handed sword, grants double weapon swing |
Evade | +10 | While equipping a sword, increase dodge rate. Lasts for 2 turns |
Sword Dance | +13 | While equipping a sword, deal damage in a 3x3 area |
Knight
Stat requirements: ATK 45, DEF 40
Stat Growth: HP +7, ATK +2, DEF +3, INT +1, DEX +2, CPW +2
Skill | Level | Description |
---|
Sword Wielder | +1 | While equipping a two-handed sword, increase damage dealt |
Dual Wielder | +4 | While equipping a one-handed sword, grants double weapon swing |
Spear Wielder | +7 | While equipping a spear, every attack hits in a 3x3 area |
Evade | +10 | While equipping a sword, increase dodge rate. Lasts for 3 turns |
Spear Dance | +13 | While equipping a spear, every attack hits in a 5x5 area |
Lord
Stat requirements: ATK 75, DEF 65, INT 45
Stat growth: HP +9, ATK +2, DEF +2, INT +2, DEX +2, CPW +2
Skill | Level | Description |
---|
Sword Wielder | +1 | While equipping a two-handed sword, increase damage dealt |
Heal x3 | +3 | Heals an ally. Can be activated 3 times. Effect carries over to the next floor |
Sword Master | +5 | While equipping a sword, increases attack range to 8 tiles |
Evade | +7 | While equipping a sword, increase dodge rate. Lasts for 3 turns |
Sword Rush | +9 | |
Samurai
Stat requirements: ATK 90, DEF 65
Stat growth: HP +7, ATK +3, DEF +2, INT +1, DEX +2, CPW +2
Skill | Level | Description |
---|
Hide | +1 | Reduce defense and increase attack power |
Niten Ichi-ryu | +3 | While dual-wielding, increases damage dealt |
Healing technique | +5 | When an ally is at low health, heals self and all allies for 100 HP |
Single Slice | +7 | Increases the damage for the first hit |
Great Swordsman | +9 | While equipping a katana, increases damage dealt |
Thief
Stat requirements: DEX 20, CPW 20
Stat growth: HP +6, ATK +2, DEF +1, INT +1, DEX +3, CPW +3
Skill | Level | Description |
---|
Search | +1 | Increase quality of items using the 'Search' command |
Dagger Wielder | +4 | While equipping a dagger, grants double weapon swing |
Turbulence | +7 | While equipping a ranged weapon, every attack fire in 4 directions |
Swift Warrior | +10 | Self buff that increases SPD |
Aim Vitals | +13 | Self buff that increases critical strike rate |
Ninja
Stat requirements: ATK 65, DEX 60
Stat growth: HP +6, ATK +2, DEF +2, INT +1, DEX +3, CPW +2
Skill | Level | Description |
---|
Dagger Wielder | +1 | While equipping a dagger, grants double weapon swing |
Turbulence | +4 | While equipping a ranged weapon, every attack fire in 4 directions |
Swift Warrior | +6 | Self buff that increases SPD |
Covert Action | +9 | Enemies will ignore the character for 4 turns |
Aim Vitals | +11 | Self buff that increases critical strike rate |
Assassin
Stat requirement: ATK 75, DEX 70
Stat growth: HP +6, ATK +2, DEF +2, INT +1, DEX +3, CPW +2
Skill | Level | Description |
---|
Dagger Wielder | +1 | While equipping a dagger, grants double weapon swing |
Swift Warrior | +3 | Self buff that increases SPD |
Covert Action | +5 | Enemies will ignore the character for 4 turns |
Aim Vitals | +7 | Self buff that increases critical strike rate |
Assassination | +9 | The first attack will kill the enemy |
Magician
Stat requirement: INT 21
Stat growth: HP +5, ATK +1, DEF+2, INT +3, DEX +2, CPW +2
Skill | Level | Description |
---|
Fireball | +1 | Deal fire damage in a 3 tile radius |
Earthquake | +4 | Confuse all enemies for 1 turn |
Thunder | +7 | Deal lightning damage to enemies in a 3 tile wide line |
Fireball x3 | +10 | Launch 3 Fireballs. Deal fire damage in a 3 tile radius |
Thunderstorm | +13 | Deal lightning damage to enemies in a 5 tile radius |
Priest
Stat requirement: INT 60
Stat growth: HP +4, ATK +1, DEF +2, INT +3, DEX +2, CPW +2
Skill | Level | Description |
---|
Heal | +1 | Heals an ally. Can be activated once. If not consumed, effect carries over to the next floor |
Heal x3 | +4 | Heals an ally. Can be activated 3 times. If not consumed, effect carries over to the next floor |
Shield Wielder | +6 | While equipping a shield, increases defense |
Earthquake | +9 | Confuse all enemies for 1 turn |
Invisible | +11 | Grant a buff to self and all allies, evading all attacks for 3 turns |
Wizard
Stat requirement: INT 110
Stat growth: HP +4, ATK +1, DEF +2, INT +3, DEX +2, CPW +2
Skill | Level | Description |
---|
Shield Wielder | +1 | While equipping a shield, increases defense |
Fireball x5 | +2 | Launch 5 Fireballs. Deal fire damage in a 3 tile radius |
Thunderstorm x2 | +4 | Launch 2 Thunderstorms. Deal lightning damage to enemies in a 5 tile radius |
Fireball x10 | +6 | Launch 10 Fireballs. Deal fire damage in a 3 tile radius |
Meteor | +9 | Deal damage in an 8 tile radius |
Enemies
Enemies tends to prioritize attacking characters in this order: Tomoyo > Tomoya > Kanako > Tomo
Monster | Description |
---|
Green Beastmen | Regular monster |
Red Beastmen | Higher stats than Green Beastmen |
Blue Beastmen | Higher SPD and MOV than Green Beastmen. Targets character with the lowest defense |
Stone Golem | Very high HP and defense. Attacks will always damage a 3x3 area |
Catgirl | 999 HP |
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