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consists of 3 releases.
Released Oct 26, 2010
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Games that integrate support for Xbox Live Avatars.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Skateboard controller (optional)
When a character is killed, the fallen body's ragdoll physics will fail and the corpse will start to flip about spasmodically. This oOften occurs in open world/sand-box games.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Some games will give the player hints and tips on how to play while the game loads.
Games that feature support for Nintendo's Mii avatars.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
The use of peripherals has vastly changed the way games are played. This concept includes an array of items, including joysticks, plastic guitars & drum-sets, and specialized printers.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
Scaleform is a software development kit used to integrate Flash based user interfaces with game engines.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
Games that support the use of the skateboard peripheral originally designed for Tony Hawk RIDE. The controller is currently used on two Tony Hawk games, RIDE and SHRED.
People who ride skateboards.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The use of a board to ride down a snow-covered slope.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
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