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    Tony Hawk's Project 8

    Game » consists of 7 releases. Released Nov 07, 2006

    Tony Hawk's Project 8 was the first game in the Tony Hawk series built from the ground up for 7th generation of consoles. The game introduced the Nail-The-Trick mechanic and added graphical details like Bloom HDR lighting and ragdoll physics.

    dsplayer1010's Tony Hawk's Project 8 (Xbox 360) review

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    Tony Hawk's Project 8 Review

    With Tony Hawk's Project 8, Neversoft ditches having long stories like in the last three games, and keep the story at a minimum and focuses mainly on skating. And while the gameplay is great. It seems that Tony Hawk is getting less fun.

    As I said before the gameplay stays great. A is to ollie, which you can hold longer to build up speed. B is to do grab tricks. X is to do flip tricks. And Y is grind. For these tricks, you can move the left analog stick in different directions to do different variations of these tricks.RT and LT at the same time is to spine transfer. LB and RB at the same time is to get on and off your board. LT when you are just riding is to do a nollie or pressure etc. RT when you are riding is to change wheter you are riding regularly or switch. If you jump on a rail and hit RT and Y at the same time, you do do a grind stall. If you do the same on such things as a post or a fire hydrant, you do a natas spin. Which you can also alter by double-hitting any of the face buttons besides A. To spin you push the left analog stick left or right. Neversoft also improved some things like flips. Which are now done by holding either trigger and pushing up or down on the left analog stick. Unfortunately, you still enter focus mode by clicking on the left analog stick. Which I found hard to do on purpus, but easy to do by accident. The biggest new addition is the nail-the-trick mode. To do this you click down on both analog sticks then move them in different directions, then when the griptape is facing the top, you stop.

    This game doesn't have much of a story. It's just you climbing up a long list of skaters until your enter the top 8. The goals are mainly about skating. Like demoes, competitions, and photoshoots. There are also spot challenges, which test a speciffic skill. The only exceptions are bail goals where you are try to break your skater's bones by crashing into things. These are pretty fun, partly due to the fact that this game uses ragdoll physics. You advance in skills by do a trick a certain number of times or amount of time.

    So in conclusion, Tony Hawk's Project 8 failed to live up to its next-gen potential. The series really has been going downhill lately. This game is worth at least a rent.

    Other reviews for Tony Hawk's Project 8 (Xbox 360)

      Innovative 0

      Tony Hawk’s Project 8 (Xbox 360) …Welcome to Project 8 Admittedly, this was a surprise. I came into this game thinking that it was just going to be another skateboarding game, marketed with Tony Hawk’s name on the front cover. I was right in one sense yes but entirely wrong in another. I remember way back when the very first game of the series was released for the Playstation and I remember playing it for hours on end, even after completing everything, just because the gameplay was so fun to...

      0 out of 0 found this review helpful.

      Just WOW!!!!! 0

      Pros:Nail the trick rulesGreat gameplayOne levelGood storyGreat soundtrackMocap animationsGraphics are AMAZING!!!Xbox Live is goodCons:No CAPLacking CASCan't watch the other peopleIve played every Tony Hawk game in the series and Tony Hawk's Project 8 for the Xbox 360 is the best game in the series. Like in the PS2 review, the gameplay is rock solid. The Nail The Trick feature in the game is even better in the Xbox 360 version compared to the PS2 version. You are able to rotate your body during ...

      0 out of 0 found this review helpful.

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