It turns out there's been/was going to be a free to play Torchlight game running called Torchlight Frontiers which is going to be dismantled (it was in alpha) and renamed Torchlight III. Also they're going to shift from the F2P model to a full-price model. I don't know if I necessarily care (I really liked TL1 but found 2 to be less enjoyable), but, hey, there's always room for another ARP-G in the world.
Torchlight III announced (kind of)
@arcadefire: Have you played Grim Dawn? I think that's a good middle ground between the two.
I've heard about it a lot but I've never looked into it. How active is the multiplayer on it?
My gripes with PoE basically stems from not being able to keep up with the season/grinding whereas D3 is fun but way too easy.
Hopefully some of that feedback included "don't make this a live-service, shared-world, dumbed-down boondoggle like Diablo." I could really go for a solid, no-frills single-player ARPG. Diablo 3 was kind of bad, and while PoE is okay for what it is, it's gotten so damn complicated over time that it's really hard to recommend to new players.
@arcadefire: I'm a solo bolo guy with ARPGs, so I can't speak from experience, but I know it's rather popular.
And yeah, it's definitely not a faceroll like D3, while also being less event-focused than either. Now, it's worth noting that I'm not very far into it... I haven't even finished the story. But initial impressions are very strong.
Interesting. It sounds like the feedback was overwhelmingly against a free-to-play model. I mean, taking feedback while alpha testing your game is one thing. Completely changing the proposed business model before release seems like a step further than most companies are willing to go. I hope this game does well for them.
This genre has lost me hard. Almost every game in it is the fucking same at this point. Their uses of loot is boring and makes it all seem like busy work and the combat in most of them is totally mindless. Some even have taken all build consideration out as you can swap all your abilities and things on the fly. I just don't get whats behind these decisions but until something changes it up I can't get excited for another ARPG.
@stephen_von_cloud: Yeah. I had fun with Diablo III playing through with a friend, where it functioned something like a glorified chat room and was something mindless for us to do while we talked, but I played Torchlight II's console port last year and in addition to being kind of buggy on Xbox (it wouldn't launch for like a month after I bought it, which was a known issue they took way too long to fix, and then when I played it a bunch of achievements failed to trigger and it crashed a few times) it was just sort of boring. The "story," such as it was sucked, the gameplay was super repetitive, and the loot just wasn't interesting enough to carry the game. Maybe with mods on PC or in co-op it could have been a decent time waster, but I just did not have a lot of fun with it (though I did finish the story.)
On the other hand the thing they were making for Torchlight Frontiers just sounded like a nightmare corporate disaster that nobody wants to play, so at least this will excite people who still like AARPGs, even if I personally may not enjoy it.
I know that Runic is no more, but what I'd really like would be a Hob II. I played Hob about a year ago even though that game was also buggy I ended up really enjoying it. Hob's deeper combat, much stronger worldbuilding/visuals, and puzzles and traversal made for a much more satisfying experience for me.
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