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    TORCS

    Game » consists of 0 releases. Released 2001

    TORCS: The Open Racing Car Simulator is an open-source racing game with an emphasis on realistic physical simulation.

    Short summary describing this game.

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    Game History

    The Open Racing Car Simulator (TORCS for short) is an all 3D racing car simulator available for Microsoft Windows, Mac OS X, FreeBSD and GNU/Linux. The game was created by Eric Espié and Christophe Guionneau however the project development has now been handed over to Bernhard Wymann. The game was written through in C++ and is licensed under GNU GPL and is designed to allow the user to race against AI controlled opponents. The player controls the car using a keyboard or mouse, the game also supports the use of a steering wheel (to add to the simulation experience).

     

    The games development originally began in 1997 (4 years before its release)  by Eric Espié and Christophe Guionnea u and was planned to be a 2D style racing game named "Racing Car Simulator". Eric and Christophe said that the game was based on RARS (Robotic Auto Racing Simulator). The game was going to stay in 2D format until the two creators got hold of a 3dfx graphics card and started working on an improved and more importantly 3D version of their simulator with OpenGL and renamed it ORCS so that it wouldn't be mistaken with the Revision Control System (a program that automates the storing etc of revisions). 

     

    The original and earlier versions of the game had cars which did not include engines meaning the game was played as a Soap Box style downhill racing simulation. Eric and Christophe decided that this was still not the direction they wanted the game to go so then added engines and the sounds to go with them and decided this was their game. They changed the name to make it more relevant and decided TORCS would be a better suited name, due to its similarity with the word torque (the movement of force in the vehicle). Before releasing the game to the public Christophe added more camera angles for the user to switch between during gameplay and made each of the cars look more unique by paying attention to the detail and fine tuning them until they were both certain he game was ready for the public. 

     

    Cars - Alphabetical Order (Name, Power [kW], Mass [kg], Driveline)

     

    ·          Acura NSX type S-Zero

    285

    1200

    RWD

    ·          Baja Bug

    82

    600

    RWD

    ·          Buggy

    190

    650

    RWD

    ·          car1-trb1

    405

    1150

    RWD

    ·          car2-trb1

    406

    1150

    RWD

    ·          car3-trb1

    384

    1150

    RWD

    ·          car4-trb1

    402

    1150

    RWD

    ·          car5-trb1

    395

    1150

    RWD

    ·          car6-trb1

    396

    1150

    RWD

    ·          car7-trb1

    380

    1150

    RWD

    ·          Ford GT

    342

    1170

    RWD

    ·          Formula One

    677

    650

    RWD

    ·          McLaren F1

    509

    1060

    RWD

    ·          NASCAR

    455

    1150

    RWD

    ·          Ford Focus WRC

    321

    850

    4WD

    ·          Mitsubishi Lancer EVO V WRC

    321

    900

    4WD

    ·          Mitsubishi Lancer EVO VI WRC

    321

    900

    4WD

    ·          Peugeot 206 WRC

    344

    850

    4WD

    ·          Peugeot 306 Maxi

    246

    950

    4WD

    ·          Subaru Impreza WRC

    329

    900

    4WD

    ·          Toyota Corolla WRC

    329

    950

    4WD

       

    Tracks - The game features 41 tracks for the user to drive on. There are 3 different style of track; Road, Dirt and Oval. All tracks are different lengths and all cater to different types of drivers and play different on whatever car the player chooses. There are 24 Road tracks, 9 Dirt tracks and 9 Oval race tracks available to the player.

     

    AI Competitions -  The games Racing Board hosts competitions amongst players but seeing as the game doesn't run network multiplayer, users of the game can create AI style "robots" in which they set certain times on tracks and then upload them for other players to play against and try and beat.

     

    System Requirements -

    Robot Development:
    Minimum: 400MHz CPU, 128MB RAM, OpenGL 1.2 compatible graphics card with 16 MB RAM.
    Recommended: 600MHz CPU, 256MB RAM, OpenGL 1.3 compatible graphics card with 64 MB RAM.

    Driving Yourself:
    Minimum: 550MHz CPU, 128MB RAM, OpenGL 1.3 compatible graphics card with 32 MB RAM.
    Recommended: 800MHz CPU, 256MB RAM, OpenGL 1.3 compatible graphics card with 64 MB RAM.

       

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