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When a game allows the player to pet animals encountered in the environment. Some games are all about this.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Computer games that recommend players use a controller, rather than a keyboard and mouse. These are most often side-scrolling platformers and action games.
Crabs in all forms and sizes, not just the giant enemy variety.
A non-interactive sequence within a game most often used for plot advancement.
A ruminant mammal with antlers and hooves of the family Cervidae.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Dream sequences are a narrative and gameplay mechanic that present the thoughts or events that occur in dreams.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
A punctuation mark that is used to express intense emotion.
This concept is for games where at least one of the main characters is female.
Cold-blooded aquatic animals that have scales and breathe through gills.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
A form of execution, or suicide, in which a person is hanged by the neck until dead - from a broken neck if they're lucky, strangulation if they're not.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A gameplay mechanic in many RPGs and action RPGs today is the idea of silencing a foe or being silenced. Usually shown as a debuff, this causes the subject to be unable to cast spells for a period of time.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
A level that takes place either in or near water.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
Player characters that are infants, children, or adolescents.
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