Honestly, this might be a storm in a teacup, but I thought it was an interesting topic to discuss nonetheless.
Thanks to some sleuthing by the people on the RPG Codex forums (Y'know, I was going to link to them, but that thread is just an absolutely vile cesspool and you'll feel better about life if you don't read it) it seems like Torment: Tides of Numenera will not be delivering on a decent chunk of the stretch goals promised in the initial Kickstarter campaign, most of which I had forgotten about until I came upon the topic. This includes stuff like the number of companions (somewhere around 8 or 9 were promised, only 6 will be in the final game,) the status of the game's second big city (Still in the game in a smaller form, but the second major hub area was moved elsewhere) and a promised Italian localization. When confronted, a couple of the devs at InXile freely admitted that things had been changed and cut because that's how game development works, culminating in a backer update addressing the issue and formally apologizing for a lack of transparency.
I'm not one to usually take the side of the angry, miserable people who inhabit the Codex, but it has made me wonder how responsible devs are to deliver on their promises made during the rush of a crowdfunded campaign, especially one from the tail-end of the initial KS boom. If you listen to Josh Sawyer talk about some of the challenges Obsidian encountered during the development of Pillars of Eternity, a lot of them were about the need to implement a bunch of stretch goals only thought up as the money started to pour in, like the game's stronghold, crafting system, and optional mega-dungeon (not to mention the mostly-terrible backer NPC blurbs.) As someone who liked Pillars a whole hell of a lot, I don't think it's a particularly controversial statement to say that the stronghold, crafting system, and optional mega-dungeon were done much better elsewhere, and if you look at the announced stretch goals for Pillars II's current campaign they're significantly more modest and suggest that the game's scale is already pretty locked down.
I think it's patently obvious that the development of Torment has been through some rough spots, given the part where it's been almost 4 years since I backed that thing (original estimated delivery date was December 2014) and given the part where InXile has had the gall to fund two more projects since then, both of which I've also backed out of increasingly morbid curiosity. I'm still very interested in playing the final game, but I think that stuff, plus the "Entirely okay" quality of Wasteland 2 has tempered my expectations far more than any broken promises would. I'd be interested in hearing what any of you think about this, backer or no, and also predictions for when The Bard's Tale IV will actually come out. I'm guessing mid-2018 myself.