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Black Isle Studios's 1999 RPG Planescape: Torment was a singular experiment for the popular Infinity Engine: one that strongly emphasized quality writing, role-playing and deeply philosophical ideas in a strange, almost alienating setting and pushed what was then standard to the genre - in particular, combat and showy cutscenes - to the sidelines. I wouldn't go so far as to suggest that it was a game only intelligent people could enjoy - I'll save that type of debate for the Rick & Morty die...5 out of 5 found this review helpful.
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