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Game » consists of 10 releases. Released Mar 10, 1992
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Sometimes you want a challenge, sometimes you wanna coast.
Hostages exist to be saved, guarded, and occasionally executed.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Genetically evolved humans, animals or aliens.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
A television news program, often used to give a wider perspective on the events of the game.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A method of controlling a vehicle or character via a pair of identical sticks. The control resembles that of a tank.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
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