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    Tournament of Legends

    Game » consists of 3 releases. Released Jul 06, 2010

    Set in ancient Rome, characters of mythology (and a single gladiator) fight to their gruesome, bloody deaths, using the same Quantum3 engine as Conduit.

    Short summary describing this game.

    No recent wiki edits to this page.

    Tournament of Legends has you play as characters of Roman mythology, in a mostly standard fighting game. The gameplay has been described as a cross between the Soul Calibur and the Fight Night Franchises.

    Players use the Wiimote and the Nunchuk to initiate the attacks, and will let players use Wii motion plus to add varying attacks.

    Each fighter in Tournament of Legends features a unique weapon (which other characters can later take to copy their fighting styles) and different narratives depending on choices players make as they progress through the game. Other creatures will be unlocked as you play through the game.

    The game features offline split screen multiplayer, with no online multiplayer.

    Characters

    Marcus "Hero of Rome"

    Marcus
    Marcus

    Specials

    Rain of Arrows (Up & A) -1 Energy

    Dinner Time! (Right & A) -2 Energy

    Gotcha! (Left & A) -1 Energy

    Weight Class; Rugged

    Movement; Standard

    Strength; Medium

    Energy Gain; Average

    Jupiter "King of the Gods"

    Jupiter
    Jupiter

    Specials

    Jupiter's Lightning (Up & A) -1 Energy

    Jupiter's Storm (Right & A) -2 Energy

    Jupiter's Thunder (Left & A) -1 Energy

    Weight Class; Massive

    Movement; Slow

    Strength; Strong

    Energy Gain; Low

    Kara "She Who is Born of Battle"

    Kara
    Kara

    SpecialsThor's Fury (Up & A) -1 Energy

    Sky Strike (Right & A) -1 Energy

    Tempest (Left & A) -1 Energy

    Weight Class; Lithe

    Movement; Fast

    Strength; Weak

    Energy Gain; High

    Akki & Goryo "Slave and Master"

    Akki & Goryo
    Akki & Goryo

    Specials

    Dark Portal (Up & A) -1 Energy

    Demon's Blood (Right & A) -1 Energy

    Sucker! (Left & A) -1 Energy

    Weight Class; Rugged

    Movement; Standard

    Strength; Medium

    Energy Gain; Average

    Bravehoof "Defender of Nature"

    Bravehoof
    Bravehoof

    Specials

    Rampage (Up & A) -1 Energy

    Nature's Spear (Right & A) -1 Energy

    Berserk (Left & A) -1 Energy

    Weight Class; Massive

    Movement; Slow

    Strength; Strong

    Energy Gain; Low

    Bast "Eye of Ra"

    Bast
    Bast

    Specials

    Nine Lives (Up & A) -1 Energy

    Inferno (Right & A) -1 Energy

    Solar Strike (Left & A) -2 Energy

    Weight Class; Lithe

    Movement; Fast

    Strength; Weak

    Energy Gain; High

    Volcanus "The Astounding Bronze Automaton"

    Volcanus
    Volcanus

    Specials

    Clockwork Missiles (Up & A) -1 Energy

    Field Repair (Right & A) -1 Energy

    Piston Punch (Left & A) -2 Energy

    Weight Class; Massive

    Movement; Slow

    Strength; Strong

    Energy Gain; Low

    Narcia "Accursed Gorgon"

    Specials

    No Caption Provided

    Petrify (Up & A) -2 Energy

    Snake Swarm (Right & A) -2 Energy

    Venom (Left & A) -1 Energy

    Weight Class; Lithe

    Movement; Fast

    Strength; Weak

    Energy Gain; High

    Development

    Originally Tournament of Legends went under the name Gladiator A.D. and was going to be a mature rated gladiatorial combat game designed to use the Wii MotionPlus exclusively. Due to publisher concerns about the potential audience for the title, the gladiator characters were redesigned to be based off mythological beings like Valkyries and minotaurs. The gameplay was scaled back to allow support for Classic Controller and the standard Wii remote, while the game does allow for Wii MotionPlus support, it is not 1:1. The game was released at a budget price of US$29.99 ("A Legendary Value"). Tournament of Legends uses an updated version of the Quantum3 engine. The same engine used in The Conduit.

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