Tournament of Legends
GAME » on July 6, 2010
Set in ancient Rome, characters of mythology (and a single gladiator) fight to their gruesome, bloody deaths, using the same Quantum3 engine as Conduit.


Tournament of Legends has you play as characters of Roman mythology, in a mostly standard fighting game. The gameplay has been described as a cross between the Soul Calibur and the Fight Night (Franchise) Franchises.

Players use the Wiimote and the Nunchuk to initiate the attacks, and will let players use Wii motion plus to add varying attacks.

Each fighter in Tournament of Legends features a unique weapon (which other characters can later take to copy their fighting styles) and different narratives depending on choices players make as they progress through the game. Other creatures will be unlocked as you play through the game.

The game features offline split screen multiplayer, with no online multiplayer.


Characters

Marcus "Hero of Rome"

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Marcus

Specials

Rain of Arrows (Up & A) -1 Energy

Dinner Time! (Right & A) -2 Energy

Gotcha! (Left & A) -1 Energy

Weight Class; Rugged

Movement; Standard

Strength; Medium

Energy Gain; Average


Jupiter "King of the Gods"

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Jupiter

Specials

Jupiter's Lightning (Up & A) -1 Energy

Jupiter's Storm (Right & A) -2 Energy

Jupiter's Thunder (Left & A) -1 Energy

Weight Class; Massive

Movement; Slow

Strength; Strong

Energy Gain; Low


Kara "She Who is Born of Battle"

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Kara

SpecialsThor's Fury (Up & A) -1 Energy

Sky Strike (Right & A) -1 Energy

Tempest (Left & A) -1 Energy

Weight Class; Lithe

Movement; Fast

Strength; Weak

Energy Gain; High


Akki & Goryo "Slave and Master"

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Akki & Goryo

Specials

Dark Portal (Up & A) -1 Energy

Demon's Blood (Right & A) -1 Energy

Sucker! (Left & A) -1 Energy

Weight Class; Rugged

Movement; Standard

Strength; Medium

Energy Gain; Average


Bravehoof "Defender of Nature"

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Bravehoof

Specials

Rampage (Up & A) -1 Energy

Nature's Spear (Right & A) -1 Energy

Berserk (Left & A) -1 Energy

Weight Class; Massive

Movement; Slow

Strength; Strong

Energy Gain; Low


Bast "Eye of Ra"

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Bast

Specials

Nine Lives (Up & A) -1 Energy

Inferno (Right & A) -1 Energy

Solar Strike (Left & A) -2 Energy

Weight Class; Lithe

Movement; Fast

Strength; Weak

Energy Gain; High


Volcanus "The Astounding Bronze Automaton"

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Volcanus

Specials

Clockwork Missiles (Up & A) -1 Energy

Field Repair (Right & A) -1 Energy

Piston Punch (Left & A) -2 Energy

Weight Class; Massive

Movement; Slow

Strength; Strong

Energy Gain; Low


Narcia "Accursed Gorgon"

Specials


1435519-narcia.png

Petrify (Up & A) -2 Energy

Snake Swarm (Right & A) -2 Energy

Venom (Left & A) -1 Energy

Weight Class; Lithe

Movement; Fast

Strength; Weak

Energy Gain; High


Development

Originally Tournament of Legends went under the name Gladiator A.D. and was going to be a mature rated gladiatorial combat game designed to use the Wii MotionPlus (Accessory) exclusively. Due to publisher concerns about the potential audience for the title, the gladiator characters were redesigned to be based off mythological beings like Valkyries and minotaurs. The gameplay was scaled back to allow support for Classic Controller and the standard Wii remote, while the game does allow for Wii MotionPlus support, it is not 1:1. The game was released at a budget price of US$29.99 ("A Legendary Value"). Tournament of Legends uses an updated version of the Quantum3 engine. The same engine used in The Conduit (Game).

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