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Games which use an acronym or initialism for a title. The acronym is sometimes related to the games theme (ie. F.E.A.R. is a horror game, H.A.W.X. is a flight combat game).
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
A non-interactive sequence within a game most often used for plot advancement.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
Games that have had an Original Soundtrack album released.
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