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Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Games that have had an Original Soundtrack album released.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A non-interactive sequence within a game most often used for plot advancement.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Games which allow players to interact with others over the internet.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
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