Poll Can an Indie studio ever become a AAA developer? (135 votes)
This is probably something the retailer made up, but I can't help but wonder why they would do it; they won't be able to deliver the product, just seems like a lot of work for nothing, take any orders they get then having to cancel them all.
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Is Supergiant really making a full retail $60 release? Has any other indie studio ever made the transition to become a AAA developer? I guess every developer had to start out somewhere, most would have been indie at some point, but I can't really think of any developer that established themselves as an indie making $15 downloadable games that ever transitioned to making full priced retail games.
I've developed a perception that this isn't possible. I very much expect(ed), Transistor to be a $15 game, I don't know why I'm stuck on that price, I thought Bastion was great, certainly better than many games that I had no problem paying $60 for, but the thought of paying $60 for Bastion or any other indie game seems outlandish to me and I can't for the life of me explain why.
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