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Game » consists of 6 releases. Released Jun 06, 2005
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
Some game environments feature certain areas that allow for special kills outside a player's normal cadre of moves. These kills usually feature unique animations such as slamming an enemy's head through a television or sticking their head in a trash compactor.
This concept is for games where at least one of the main characters is female.
The use of Cyrillic letters to represent visually similar Latin characters, even in cases where the two have completely different pronunciations. Typically done by mixing Cyrillic into an otherwise Latin context.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sequels that have the player controlling a different character than the preceding game(s).
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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