Trash Panic
Game » consists of 3 releases. Released Jun 04, 2009
Trash Panic is a PSN-exclusive puzzle game utilizing trash and physics for a unique gaming experience. It is notoriously difficult and contains a vast number of gameplay rules.
Trash Panic Arcade Edition
It's a shift that doesn't require a huge stretch of the imagination. If there were such a thing as arcades anymore, the tight, round-based structure and blistering difficulty of Trash Panic would make it a perfect coin-op candidate. It's a novel idea, but one th at's less-than-appealing when you consider the economics. You download the game for 100 yen (about $1 USD) which essentially gives you three "lives" to play with. When you run through those, you'll have to plunk down another 100 yen for more plays. The regular version of Gomibako is roughly $15 on PSN in Japan, and those familiar with the game's level of difficulty can attest that it really wouldn't take long to burn through 45 credits. The idea of a $1 Trash Panic in the US seems even less economically viable, since the full version can be had for a mere $5. As agreeable as I find throwback nature of this, I can't help but feel like Sony is basically charging players for a time-limited demo.
It's a shift that doesn't require a huge stretch of the imagination. If there were such a thing as arcades anymore, the tight, round-based structure and blistering difficulty of Trash Panic would make it a perfect coin-op candidate. It's a novel idea, but one th at's less-than-appealing when you consider the economics. You download the game for 100 yen (about $1 USD) which essentially gives you three "lives" to play with. When you run through those, you'll have to plunk down another 100 yen for more plays. The regular version of Gomibako is roughly $15 on PSN in Japan, and those familiar with the game's level of difficulty can attest that it really wouldn't take long to burn through 45 credits. The idea of a $1 Trash Panic in the US seems even less economically viable, since the full version can be had for a mere $5. As agreeable as I find throwback nature of this, I can't help but feel like Sony is basically charging players for a time-limited demo.
What a fucking terrible idea..
virtual arcades?
THE REASON ARCADES DO NOT EXIST ANY MORE (-japan) IS BECAUSE PEOPLE DID NOT ENJOY PAYING FOR A GAME THEY WOULD NOT OWN.
and doing this on a console away from the excitement of having people around you to challenge 1v1 side by side? and making the game a stripped down version?
ITS LIKE I'M PAYING FOR PLAYS ON A DEMO
Problem is whats the point of paying $1 when you can have it for $5? That's stupid. This is demo charging. If the game, was say $20-$25 then it might make more sense.
Seems rather pointless to release an arcade version when the home version can be bought for a pretty cheap price. I have to wonder why Sony thought this was a good idea, because it certainly doesn't sound like one.
Who in their right mind would pay $1 to basically play a three-life demo of a PSN game? I just can't grasp the logic behind that seeing as the full version is a steal to begin with, not to mention the fact that the game's punishing difficulty will effectively render this into an ordeal lasting less than five minutes for anyone that hasn't already burned away several hours mastering the game. Trash Panic is a great, but this just strikes me as a silly idea.
Back in the early 90's, arcade machines had hardware beyond what the contemporary consoles could handle, so it was worth paying $0.50 for X-Men:COTA or Time Crisis or whatever. Then the console powerful enough to play those at a fraction of the the cost (if you played them a lot), which was a big selling point. Did Sony forget that?
I've thought about this before and wondered why it would and wouldn't it work. It wouldn't work on larger games where the download time might be equal to or even more than the time you will spend playing it. But for games that have the old school arcade set up and with the current talk about the pricing of downloadable games, this is a genius idea.
What if "Turtles in Time" (XBLA) was to follow this format?
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