My first impression: it sucks. But yeah, I might be just angry with the game (it is still a Trials game) and I am not familiar with it enough.
Trials Fusion
Game » consists of 8 releases. Released Apr 15, 2014
RedLynx takes their bike-platforming franchise to the future (and PlayStation) with the addition of a physics-based trick system.
What do you think about the trick system?
I don't know. I do enjoy it and got gold on all the of the FMX tracks, but it does seem slightly broken.
Sometimes it randomly engages in a trick without me even coming near the right stick, other times it just doesn't want to get out of a trick again for sticking the landing. Also there's times where it does the wrong trick or doesn't do a trick at all, and instead does some weird looking ragdoll effect.
I'll have to play a bit more, until I'm really sure how to think about it I guess.
It is pretty bad.
Having all tricks attached to to the analog stick causes it the register different moves constantly, it is never consistent. It makes the Trick Master skill game not fun at all. In FMX some times the game doesn't even register you doing tricks and you won't receive any points at all.
The one challenge where you have to perform the trick that they show you is impossible to get gold on because it's not precise enough.
Everytime I fail a Trials it has always been because I messed it up, but with that one competition it just feels that the controls suck.
I thought that too, until I saw that other people have already become quite good at using the trick system:
http://forums.ubi.com/showthread.php/869531-Vantier-s-FMX-Tutorial
The controls don't suck, you do. And me too, at least for now.
@spaceinsomniac: I'll give it another try today/tomorrow, but It was getting to the point of me trying to hold the right stick as if it were an arcade joystick to make sure I was moving it in the exact direction I needed to and kept getting the perpendicular direction's trick.
Maybe I just needed a break or something. I'm super OCD about getting a gold medal on everything before I move on to the next stage, so there is that to contest with.
having played it at pax, it seems like it was just thrown in with other things like atvs to justify it being a standalone new chapter of trials as opposed to just being evolution dlc. i still think its a blast, i had a huge smile while playing it but that stuff just isnt executed well. but that being said, the tricks aren't important so their half-assed-ness doesnt get in the way or ruin anything as far as i could tell....
i hink im worried about the future of the trials games ever since they got involved with ubi. evolution was fantastic but it looks like it could have been the peak and now we are staring down a slope...
At first I thought it was pretty dumb, but I like it now that I've gotten used to it and learned how to properly use it. The first time I did the tricks skill game I was super lucky to even get the gold score, but now I can get the platinum score without much difficulty. It just takes a little practice you guys.
I find it really difficult to regain control of the Foxbat after doing a few flips in a trick, but maybe I'm just doing something wrong. Other than that, it's neat, silly fun, and making it entirely physics-based fits in with the rest of the game.
It's okay, it's just needlessly complicated\finnicky. Positioning of the rider is as important as what direction you swing the stick. So some tricks can only be done upside down, or with the bike facing the sky.
Also some tricks are so pointless because of how much the rider flips the bike, you might as well always do the tricks that have most predictable results.
The tricks skills game really sucks though.
I wasn't that impressed with it at first either. However, once I put some real time into understanding how it works, it's brilliant. The original Skate. gave me a very similar feeling once I landed the exact trick I had been attempting.
Practicing on that skill game that forces you to learn how they work really helped me come to like the trick system. I didn't realize at first that the bike and the rider have to be in a certain position, than! and only than press the desired control stick direction (or directions if a sweep is required)
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