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    Tron: Evolution

    Game » consists of 16 releases. Released Dec 07, 2010

    Disney released a new game to go along with the 2010 film release, Tron Legacy. This game is a prequel to the movie forming a bridge (but not a Jeff bridge) between the original and the 2010 film.

    Tron: Evolution To Help Explain Tron: Legacy, Vice Versa

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    jeff

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    Edited By jeff
    No Caption Provided
    Back in the early 1980s, I embarked on a summer campaign to get my name changed to Tron Gerstmann. My parents, tyrants that they are, wouldn't hear of it and I stand before you stuck with my given name, Jefferson Lamarr Computer Space Gerstmann. Ultimately, that's not even an important tidbit of information about my suburban upbringing, but it might tell you a bit about the impact that the movie Tron made on my seven-year-old ass. I played the socially awkward and shy video game fiend role to the hilt, so much so that even back then, living inside a machine sounded a lot more exciting than going to school.

    So I guess you could say that I'm somewhat interested in seeing how this next batch of Tron-related releases turn out. The film, Tron: Legacy, sounds like it's coming along reasonably well. The game, Tron: Evolution, also looks promising. At a glance, it actually looks pretty awesome. But after playing an early version of it, it feels like it's still in need of some work.

    Two sequences were shown off to press at a Disney-run event last week. The first is the standard on-foot stuff you'd expect it to have, if you've been following its development. Part of the game is very movement-oriented, and the game uses the R1 button (the PS3 version was on display) as a sort of catch-all acrobatics button that you can use to run along or up walls or to vault off of specific objects for a longer jump. The combat is based on your ability to toss discs at the bad guys--most of whom are infected with something called the Abraxas virus--and generally beat the crap out of them with a light/heavy attack combo style. You can also employ the use of alternate discs, such as a heavy disc that does more damage or a bomb disc that explodes on contact.

    The second sequence was an example of how light cycles will be implemented into the game. Unlike the hard-cornering bikes of the original Tron universe, these new bikes allow for a more analog experience, and the result is a fairly standard steering model. In this portion of the game, the road you're riding on is deteriorating, things are crashing down around you to create new obstacles, and enemy light cycles are attempting to box you in. Careful steering and the occasional disc toss to keep those enemy cycles in check seem key to getting through this section, though the steering felt a little too touchy. Representatives on-hand to discuss the game were quick to note that the light cycles are still in-need of some further attention, so it seems likely that the steering will be easier to handle in the game's final release.

    No Caption Provided
    Though we don't know too much about the specific happenings in Tron: Evolution's story, it sounds like it will again be a battle between factions, with the corrupted virus grabbing members for its faction by force while everyone else fights it out for control of Tron City. Oh, yeah. Tron is a city now, as well as a dude. And by dude I guess I mean "program." The story will attempt to bridge the gap between the cyberspace world of 1982 and the more analog-looking cyberworld of 2010, and it sounds like the developers are working very tightly with the filmmakers to give the game some important details that will make more sense after you see the movie, and vice versa. That sounds intriguing, but then I said the same thing back when Enter the Matrix was released, too. As something of a Tron fan, I'm hoping that the developers and the filmmakers actually pull this off.

    But it's still too early to tell if either the game or the movie are going to be any good. After playing Tron: Evolution, it definitely seems like it has promise, but we'll have to wait until it's released later this year to see if Disney and Propaganda can cash in on that promise and deliver an exciting final product.
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    #1  Edited By jeff
    No Caption Provided
    Back in the early 1980s, I embarked on a summer campaign to get my name changed to Tron Gerstmann. My parents, tyrants that they are, wouldn't hear of it and I stand before you stuck with my given name, Jefferson Lamarr Computer Space Gerstmann. Ultimately, that's not even an important tidbit of information about my suburban upbringing, but it might tell you a bit about the impact that the movie Tron made on my seven-year-old ass. I played the socially awkward and shy video game fiend role to the hilt, so much so that even back then, living inside a machine sounded a lot more exciting than going to school.

    So I guess you could say that I'm somewhat interested in seeing how this next batch of Tron-related releases turn out. The film, Tron: Legacy, sounds like it's coming along reasonably well. The game, Tron: Evolution, also looks promising. At a glance, it actually looks pretty awesome. But after playing an early version of it, it feels like it's still in need of some work.

    Two sequences were shown off to press at a Disney-run event last week. The first is the standard on-foot stuff you'd expect it to have, if you've been following its development. Part of the game is very movement-oriented, and the game uses the R1 button (the PS3 version was on display) as a sort of catch-all acrobatics button that you can use to run along or up walls or to vault off of specific objects for a longer jump. The combat is based on your ability to toss discs at the bad guys--most of whom are infected with something called the Abraxas virus--and generally beat the crap out of them with a light/heavy attack combo style. You can also employ the use of alternate discs, such as a heavy disc that does more damage or a bomb disc that explodes on contact.

    The second sequence was an example of how light cycles will be implemented into the game. Unlike the hard-cornering bikes of the original Tron universe, these new bikes allow for a more analog experience, and the result is a fairly standard steering model. In this portion of the game, the road you're riding on is deteriorating, things are crashing down around you to create new obstacles, and enemy light cycles are attempting to box you in. Careful steering and the occasional disc toss to keep those enemy cycles in check seem key to getting through this section, though the steering felt a little too touchy. Representatives on-hand to discuss the game were quick to note that the light cycles are still in-need of some further attention, so it seems likely that the steering will be easier to handle in the game's final release.

    No Caption Provided
    Though we don't know too much about the specific happenings in Tron: Evolution's story, it sounds like it will again be a battle between factions, with the corrupted virus grabbing members for its faction by force while everyone else fights it out for control of Tron City. Oh, yeah. Tron is a city now, as well as a dude. And by dude I guess I mean "program." The story will attempt to bridge the gap between the cyberspace world of 1982 and the more analog-looking cyberworld of 2010, and it sounds like the developers are working very tightly with the filmmakers to give the game some important details that will make more sense after you see the movie, and vice versa. That sounds intriguing, but then I said the same thing back when Enter the Matrix was released, too. As something of a Tron fan, I'm hoping that the developers and the filmmakers actually pull this off.

    But it's still too early to tell if either the game or the movie are going to be any good. After playing Tron: Evolution, it definitely seems like it has promise, but we'll have to wait until it's released later this year to see if Disney and Propaganda can cash in on that promise and deliver an exciting final product.
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    sjolle

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    #2  Edited By sjolle

    mmmh this looks rad

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    djkommunist

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    #3  Edited By djkommunist

    I LOVE YOU TRON

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    Shisnopi

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    #4  Edited By Shisnopi

    Movie tie in, can't keep my hopes up.

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    ZmillA

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    #5  Edited By ZmillA

    thats some title

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    Ryax

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    #6  Edited By Ryax

    yay daft punk

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    Meltac

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    #7  Edited By Meltac

    UHN TIS UHN TIS UHN TIS UHN TIS! TECHNO POWERHOUSE GO! UHN TIS UHN TIS!

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    hallwaygiant

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    #8  Edited By hallwaygiant

    I think we're all more interested in the real question here....where are the new Daft Punk tracks and when will I be able to here them?

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    Biddy

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    #9  Edited By Biddy

    TTRRROOOONNNNNN!

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    VoshiNova

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    #10  Edited By VoshiNova

    woot!

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    jim_dandy

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    #11  Edited By jim_dandy

    I never saw Tron, but that girl's haircut is awesome.

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    President_Barackbar

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    I was actually kind of interested in this...until I found out that its a movie tie-in game. Sigh, chalk this one up as a failure.

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    NathHaw

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    #13  Edited By NathHaw
    @Biddy said:
    " TTRRROOOONNNNNN! "
    No Caption Provided
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    Milkman

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    #14  Edited By Milkman

    I do not have high hopes for this.

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    jeffk38uk

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    #15  Edited By jeffk38uk

    As he said, still too early to say whether it would be good or bad, all we can do is pray is bucks the video game film trend.

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    Bionicicide

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    #16  Edited By Bionicicide

    Anxiously waiting for gameplay to match the screenshots' enticement. There's hope, I mean, the developers probably didn't have to wait months for designs to get approved since they had the original movie to use. eg: They knew from day one they would have multiplayer light cycles and don't have to compete with AAA titles with amazing textures since Tron's environments aren't demanding.

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    YookonCornelius

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    #17  Edited By YookonCornelius

    But did Propaganda have to make Quorra so homely?  I guess making plastic figures in the Toy Story 3 movie tie-in game has paid off big-time here.

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    lhaymehr

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    #18  Edited By lhaymehr

    Propaganda? Oh I so hoped it would be Monolith. If its by Turok to judge this game is gonna suck c?ck.

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    Biddy

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    #19  Edited By Biddy
    @Bloviator said:
    " @Biddy said:
    " TTRRROOOONNNNNN! "
    No Caption Provided
    "
    Nice.
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    Meowayne

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    #20  Edited By Meowayne

    EVOLUTION DOESNT EXPLAIN ANYTHING HERP DERP
     
     
    wait what

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    #21  Edited By Claude

    I still would like to play Tron 2.0. Damn, I was 17 when Tron was released in theaters.

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    ch3burashka

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    #22  Edited By ch3burashka

    The fact that the lightcycles can turn like regular vehicles is terrible. The cool thing about them in the original Tron was that they defied normal physics by making split-second 90 degree turns without losing momentum or affecting the rider. Now they're fucking bikes.

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    #23  Edited By jeff
    @CH3BURASHKA: They're attempting to mirror the way games and computers have changed since the original release. I tend to agree with you, but at least they've got some justification in mind.
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    HaYHaYHaY

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    #24  Edited By HaYHaYHaY

    O_O  Curve lines! O_O

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    ArbitraryWater

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    #25  Edited By ArbitraryWater

    I watched Tron for the first time recently and man, that movie is not so great. It's not so much the psuedo-religious storyline or the hilariously dated special effects as it is the generally stupid premise, which I assume could have only been concocted in an era where both computers and video games were fantastic and from the future. The acting isn't so great either.  Therefore, my interest in anything Tron related isn't much more than apathetic.

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    TwoOneFive

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    #26  Edited By TwoOneFive

    hopefully it's 3D on ps3. 

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    #27  Edited By TwoOneFive
    @Jeff: 

    I kind of think the whole "it was perfection blahh" thing is lame. Updating the effects in the original Star Wars Trilogy was a good idea... But adding lots of unnecessary nonsense was, well, unnecessary. I think these guys are keeping it necessary. Come on now, the trailer for the bike scene looked awesome!
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    #28  Edited By GradiusCat
    @CH3BURASHKA:  The light cycles in the first tron only turn at 90 degree angles when there on the game grid. Shortly after they (Tron, Flynn, and Ram) escape you see the cycles have more analog turning thru the tank armory and the cannons.
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    #29  Edited By GozerTC

    I will remain optimistic, but only cautiously.  TRON is one of those "when I was a kid" things that I loved.  Including the part of the people mover at Disneyland that was TRON based. (Who here is old enough to remember THAT? :) )  So yeah, I look forward to it, but I won't be holding my breath.  
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    #30  Edited By Jayzilla

    so the OG is getting a sequel. idk if in this day and age they can do it. back in the day, both the tron games were the most fun. i had to stand in line at the arcade to play them.

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    MonkeysDad

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    #31  Edited By MonkeysDad

    Movie game = Cautious optmism

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    Lazyaza

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    #32  Edited By Lazyaza

    I'm pretty excited for the movie, the game, not so much.

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    selbie

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    #33  Edited By selbie

    Enco....I mean Disney and Propaganda will have a hard time pulling this off. A game should be developed for 3 years, cuz Jerry Bruckheimer said so!!

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    #34  Edited By mars188

    Wow
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    #35  Edited By Kraivyne

    I loved the movie back in the day, heres to hopeing they don't ruin my memories with a crappy rehashed movie.
     
    The game, could be crap for all I care although if its awesome I will be playing that thing to death.

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    #36  Edited By JAH_Donuts

    Thank god not a FPS. Tron 2.0 was cool and all, but I'm growing tired of games where all I see is my hands, a gun and muzzle flash.

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    #37  Edited By mastrbiggy

    Man I am so excited for Tron: Legacy, but Tron: Legacy: Evolution: The Game hasn't convinced me yet.

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    buzz_clik

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    #38  Edited By buzz_clik

    Sure, Tron's cool and all, but that opening paragraph was sublime. Nicely played, Master Gerstmann.

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    #39  Edited By eric_s07

    How was Tron 2.0 for the PC, anyone remembers?

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